We decided to play a relatively small battle, 3 vs 3 regiments and no divisional support. The reason for this was to flex our brains and keep track of additional rules which we had not been using until now, such as the rules for limited ammunition (which I think are a must, as they enhance the experience greatly).
I'm still having a steep learning curve on how to play the Polish-Lithuanian army I own in a proper way. I received a lot of valuable tips over at the By Fire & Sword forum after my battle which I'm very keen on trying out next time I play this game. I also formed a few new ideas of my own which I also want to experiment with.
(You can check out the By Fire and Sword forum HERE it has an English language section as well).
The battle was 27 points per side, first time we ever had an even number, so we rolled to see who got to defend, and the Swedes won that roll.
The Swedish army was made up of:
General with 4 command points, all regiment commanders had 3 command points
Reiter regiment 12 bases, 6 of them armoured
German Pike & Shot regiment 12 bases + regimental gun Old type
Swedish Pike & Shot regiment New type 12 bases + regimental gun
Polish army was made up of:
General with 4 command points, all regiment commanders had 3 command points
Crown regiment, 6 bases Pancerni, 6 bases cossack style cavalry, 2 bases Winged hussars
Volunteer regiment, 12 bases
Mercenary Pike & shot regiment, 12 bases
The Polish army deployed their Pike & Shot regiment facing the Swedish Reiters on the far flank, then deployed the remainder of their army on the opposite flank facing the Swedish Pike & Shot. The actual idea was to lure the enemy Reiters towards the hole in my deployment and then turn my Crown regiment and catch the enemy cavalry between my cavalry and my infantry.
I made one crazy error in my deployment which came to haunt me later in the battle, I deployed the Winged hussars on the extreme far flank. The idea here was that they would ride around the woods and then turn around and ride along the table edge to support the combined charge during the "endgame". As it turned out I would have had more use of them to break the enemy Reiters. A mistake of detaching them from the rest of the proper cavalry that I will not make again.
At the start of the battle I rolled for "Trouble with treasury", the Polish-Lithuanian special rule (which I just have been told and now realize can be bought away for 2 extra points). The effect was "Confederation", 1 random regiment would pretty much create a mutiny and all orders and instruction cost 1 additional order point, additionally and most crippling was the fact that officers could not raise morale or help
The Swedish Reiters started moving forwards towards the Inn at the center of the table, Polish infantry moved forwards, Volunteers rode towards the enemy Pike & shot line while the rest of the Polish cavalry swung around and began riding to meet the enemy cavalry.
The armoured reiters now renewed their charge and hunted down the cossack style cavalry which fled off table. This brought the armoured reiters completely out of command range and created an opportunity for the Polish forces to encircle and destroy them. The Volunteers thus turned back and the Polish infantry started moving in the direction of the cut off enemy cavalry. Sadly the Crown regiment broke from the battlefield due to the sustained losses and fleeing units, and with the Pancerni gone (and with them the Winged hussars) I was left with a badly beaten up Volunteer regiment and the infantry which would be able to do little on its own against 2 enemy infantry regiments with artillery support.
So I conceded the battle. It was a painful defeat, but as mentioned earlier in this post I got a few tips on how to improve my play style with the units I currently own and I hope the new information will offer a different end result in the next battle.
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