Gentlemen's Club (No affiliation)
Armed with a light pistol.
Vice President: One pre-game advancement roll which added 1 spell (Banishment)
Armed with a heavy pistol, and wearing a charm adding +1 to Arcane.
Nosferatu
Graf: with two pre-game advancement rolls which adde: "Dawn Chaser" and 1 spell (Killing Gaze!)
Armed with a sword
2x Thrall's with Pistols and Swords
2x Thrall's with Hunting Rifles
We played on a smaller table due to lack of gaming space at the club this weekend, but it worked out quite OK (2x4' instead of 4x4' which is the standard table size). As this was Johan's first game I just made it about wiping the opposing gang off the table so we could focus on the rules and game mechanics.
I personally liked that we got to include the Arcane powers, and that I decided to make a few pre-game advancements of the characters as that gave the fight a bit more flavor, it also showed that a Graf with no guns can still be VERY scary if he has killing gaze, which he used to kill one Gentleman with, before rushing in to duel with the President.
However, after much fighting back and forth the Graf killed the President, and the remaining Gentleman Membership failed his Bravado and fled off table!
Johan enjoyed the game, and I talked about the various aspects of building a gang, the start boxes, factions, level up and the whole post game sequence. He had already picked up the rulebook a few months ago but now looked to buy miniatures as well (he seemed interested in the Gent's "Darkfire Club" and the zombies). I hope we get to play more Empire of the Dead at the club, there is a bunch of people with both rulebook and miniatures at this point - and it's a really fun and quick game which should be easily squeezed in between all the Flames of War stuff dominating the gaming time down there.
No comments:
Post a Comment