It's comprehensive, but it does lack a few minor things that I was instantly missing when playing around with ideas. A quick reference on social interaction, information about item and vehicle repairs and info on gambling is left out and has to be referenced in the core rulebook instead.
The other thing you get in the game masters kit is a booklet (30 pages long), mainly containing an adventure, this is a complete adventure with a beginning and an end, ready to play encounters, NPC's, and map of the area where the adventure takes place. If you don't plan on using the scenario you can still get good use out of the NPC's and some really nice ideas from here. The booklet also includes a fair amount of tips for the GM on how to create the main antagonist in any given adventure and how that character could/should tie in with player characters, the story arc of adventures and pointers on how to keep advancing this villain with XP to keep up with the player characters.
There is not much more to say, except for this being a great additional tool.
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