
FTL is that game, except I think, a lot less frustrating than the worst of NES games (like Castlevania II: Simon's f**king Quest anyone?!).
The story is basically that you are a Federation ship tasked with bringing critical information about the Rebel fleet out to destroy the federation (nice change of roles for once). You have 7 solar systems to travel through to join up with your own Federation fleet, hand over the critical information and then try to take on the Rebel mothership - by yourself.
The game features several different types of ships, that are unlocked after repeated playthroughs depending on random encounters and achievements, each ship is pretty much specialized, some start out with a mixed species crew, some rely on stealth technology, other's on robots.
Each ship feels different enough to make it interesting to play through the campaign repeated times, and then you also have 2 designs of each ship type, each design different from the other.
The other factor is the chasing rebel fleet that moves as a huge red wall of death behind you in each solar system. With each jump you take the rebel fleet gets closer to the exit of the solar system - should they reach the end then you have been outrun and failed your mission. Then there is the multitude of solar systems that range from friendly to hostile, but each having all kinds of scum trying to kill you in ship to ship battles.
And of course, once you reach the end, depending on whether you farmed each system enough to upgrade your ship, depending on whether you had the fortunate circumstances of positive random encounters granting you bonus equipment you may or may not succeed in taking down the enemy mothership - it's hard, even on "Easy". I've managed ONCE out of perhaps 16 games, of which I reached the end destination in perhaps 5 cases. Each time you start a new game the solar system is randomly generated as are all the space nodes and random events.
This game is really awesome, everyone who wants to play a game that can be beaten in something like 2 hours should give this game a try for the sake of the gameplay experience alone. It's refreshing to play a game that does not hold you by your hand, has giant arrows showing the way to your next objective and a forgiving save/load system and generous amounts of health power ups that have destroyed a whole generation of console gamers.
I want to thank the WWPD guys over at WWPD.net for mentioning the game on their podcast and talking about it on their forum, making me aware of this game. I got mine through the site Good Old Games (GOG.com), it’s 10USD, well worth it.
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