“Commander”
CBT6 CMD6 CON6
Staff
Traits:
Abomination
Ancient Evil
Eldritch Horror
……………………………………
“Veteran” FISHMEN
CBT5 CMD5 CON6
Weapon:
Unarmed
Traits:
Hardened
Burly
……………………………
“Trooper” Rifleman
CBT3 CMD3 CON4
Weapon:
Rifle
“Commander”:
CBT5 CMD6 CON4
Revolver
Traits:
Belay order
Old Soldier
…………..
CBT4 CMD5 CON4
Weapon:
Magnum Revolver 10/2/3
Sword
…………..
CBT4 CMD5 CON4
Weapon:
Magnum Revolver
…………..
“Trooper” Sword:
CBT4 CMD5 CON4
Weapon:
Sword
…………..
3x “Trooper” Revolver
CBT4 CMD5 CON4
Weapon:
Revolver
…………..
2x “Trooper” Rifle
CBT4 CMD5 CON4
Weapon:
Rifle
On the other hand I put emphasis on "close combat/toughness" for the Cult this time around instead of having a lot of henchmen with ranged weapons. So the good guys blasted the two evil riflemen, and then proceeded to fire all guns at the incoming monsters. They even managed to evade the paralyzing effects of the enemy cult leader/abomination. The final result was 2 cultists dead, 1 fishmen dead and 1 cult leader dead for the bad guys, and 1 militiaman dead for the good guys.
I can agree that a horror theme would require a lot more from the players themselves in terms of creating a better purpose than just fighting each other. You would almost have to craft some kind of Lovecraftian narration for each scenario so that it ends up being more about survival/mystery/adventure than pure combat.
Upon return to the club I took a few pictures of a Brink of Battle "Medieval" game that Fredrik was running as a way of introducing his friend to the rules. I don't have the details on list composition or points (but I think they played something like 350 points or lower). I know their battle ended with both warbands failing their morale and running home, the hand gunners were also the heroes of that battle being the ones to inflict casualties on the enemy lol.
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