Unfortunately my brain was pretty much fried after I returned home after a full day of gaming so I forgot many of names of the game mechanics. But from what I remember I can say that I liked it.
The goal of the game is for the rebel alliance to disrupt Imperial operations while the Imperial player is mainly trying to defend while the death star is being built. Once the death star is finished the game ends an imperial victory, if it's stopped, the rebels win.
So the dual purpose of cards I think was nice. The way the objectives worked also seemed to allow for more balanced and less "out of nowhere victories". The way units deal damage to enemy objectives and how each objective has its own special rules etc, I really liked it.
If I get to play this again soon I will write a proper review and make sure to take notes to give a more detailed description of everything. I always write this, I'm not a card game guy. I don't know why but I just have a hard time with card games, however every now and again something good comes along, like the Game of Thrones cardgame or this Star Wars game.
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