If you don't know the show, don't worry as your knowledge of it has zero impact on the game. The only thing a person familiar with the show will have is being able to recognize the factions and some of the characters on the cards.
The game is a 3-4 player affair, with competing "houses" , some of them are aristocracy others are ambitious gladiator trainers (Lannista's). Everyone wants to have as much influence and power as they possibly can, so the first player who takes his house to 12 influence wins the game. The road to victory is lined with corpses of your enemies, backstabbing, scheming and dealing with other players. At the core Spartacus is a very competitive game where players can screw each other over really bad - however (I must add before some of you panic and run away) - it's not really that bad as in games such as "A Game of Thrones". There are boundaries, rules and limits that control when and how you act and that also make you keep your word. In short, there are game mechanics in place to create an atmosphere of controlled scheming.
Each faction is geared towards a specific part of the game, some are dependent on the games in the gladiator arena, others focus on scheming or resources. Each faction has special rules that provide means to acquire influence points during the game.
Slaves generate income to your household, 1 gold per ready slave at the start of each turn. They can also be sacrificed by an "Intrigue" card or even used as a last resort to fight in the arena. Their chances to survive are zero even against the weakest gladiator of course but there is a reason for them being able to participate which I will get to soon.
Each turn involves an upkeep phase, intrigue phase, market phase and arena phase.
The intrigue phase is where players are playing "Intrigue" cards. 3 of these are dealt to each player each turn, and the maximum hand is determined by each player's current "influence". The higher the influence the more cards you can have on your hand. Intrigue cards often provide backstabbing opportunities or simply allow you to
The arena phase is the second step that involves all players, not only are two players actively fighting in the arena but there is also a lot of betting going on. Players can never bet against their own gladiator (freely), bets are placed to predict either player 1 or player 2 to be victorious, that the game ends because of an injury or that it ends by decapitation of one of the combatants. Betting is one of the main ways of making a quick buck in the game. And there are intrigue cards that can be used during the arena phase to really put a twist on things. There is also nothing that prevents a player to field a weak gladiator or slave and then bet on "decapitation" and try to have that result on the sands in the arena. There are really a bunch of big and small things that can be done during the arena phase to further your goals or foil the bets of other players.
Gladiators that win a fight get a favor token, having won 3 favor tokens makes the gladiator a champion. The reason why you want these favor tokens or champion of the arena status is to prevent the host from having you killed by a thumbs down. If the host wishes to see a favored gladiator killed he will lose the same amount of influence points that the target gladiator have favor - which once again puts a twist on things.
Once the fight in the arena is over, players cash in their bets and the next turn begins.
Spartacus is a relatively fast paced game, it shouldn't take more than 2-3 hours to finish a game - and it offers 3 different starting modes for long/medium/short games depending on how much time you want to spend on it. It's simple in design but very entertaining and well put together. The rules for fighting in the arena are very streamlined and simple but offer enough chance to make them a bit unpredictable unless you have a very good vs a very weak fighter. The game has a good flow and can be played friendly or very rough depending upon your own preference and what your friends like. You don't have to be an ass to win, but if you want to be an ass there is plenty of room for that as well. And that is perhaps one of the strengths that I like the most about this game.
If you found this review to spark your interest then check out the game, it's very affordable and easy to learn and get into! However, parents should be made aware that the box is marked "Ages 17+" due to limited foul language on the cards (mainly the card called "Jupiter’s Cock!" which is something of the period equivalent to the word "fuck"). So maybe not something to play with a 12yo if you're sensitive to these things which are quite limited in the game so don't expect the content to be a hard R.
You can get this game over at Kulturkommissariatet
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