Since this was our first game we kept things relatively simple, we played at the lowest recommended point level (200 points) and avoided picking any specific weather/time of the day effects for our game.
Instead the focus was to try out how well the card activation mechanic would work, and we also wanted to try out as many different types of units as possible. So when I put together the army lists I made sure we had a good variety so that we could sample as much as possible out of the army lists.
The forces, scenarios and side plots looked were as follows:
British Colonial & Indian Allies force
Irregular officer: Robert Ellington II, with Rifle
Natural Talent = Irregulars
Random Talent =Agile
2x6 Colonial Militia auxiliaries (IRREGULAR)
2x6 Iroquois Indian Allies (Muskets) (INDIAN)
1x7 British Provincial soldiers (PROVINCIAL)
British mission: Defense, friendly force is tasked with defending the homes of British settlers. If there are no enemy models within 4" of a building at the end of the game the British win.
British officer sub-plot: Afraid, officer may never move within 6" of enemy models. Surviving the game equals fulfilling the subplot.
French Canadian Force
French Regular officer: Gaspard Bucher, with Pistol
Natural Talent = Tactician
Random Talent = Backstabber
1x 10 French Regulars (REGULAR)
1x 8 French Marines (Canadian Militia profiles) (IRREGULAR)
1x 5 Locally raised Militia (Inhabitant) (MILITIA)
French mission: Scouting mission, the French are to survey the area by moving into each of the 4 quarters of the table and report back with at least 30% of the starting force by reaching the friendly table edge.
French officer sub-plot: Truce, the officer is ordered not to start hostilities. To fulfill the objective French units are forbidden to engage enemy troops until they are attacked by the enemy. Having the enemy attack you first results in fulfilling the sub-plot.
Next to appear were the French Marines, a bit confused as to what they were going to do they began moving up towards the woods in front of the smithy currently guarded by the British Colonial Militia and Indians, the Marines were fired upon and one man was quickly killed. The remaining marines recoiled back out of the woods.
In any case, what followed was the true turning point of the game, the French that had been forced out of the building came under fire from enemy troops across the river once again - but this time the fire was accurate and devastating. with 5 regulars hit and 4 of them being killed! The remaining regulars immediately routed due to a failed morale check. This proved to be an extremely fortunate turn of events for the British since the next two activation cards were... French regulars!
Having lost their best troops the remaining French were going to have a hard time now, but the scouting mission could perhaps yet be fulfilled. Trying to move around the building from where the remaining Provincials kept up sporadic musket fire the remaining French were soon faced by a freshly arrived British Colonial militia unit.
The game was a lot of fun; it was hard to judge unit skills and abilities before playing so the game was a learning experience. The regulars are really brutal when they start firing but you don’t want to remain in line formation for too long as the formation is easier to hit than a loose formation. I think we both have better knowledge of how units are to be used in future games. Thomas actually won early into our game, I think on turn 3, due to an absurdly lucky die roll that was to determine if he had defended the buildings long enough. We decided to keep playing and he ended up winning by killing all of my troops except for the officer. I don't recall the exact number of turns but it could have been 6-7 turns in total.
We both had a great time and really look forward to playing Muskets & Tomahawks again. The game prompted us both to invest in additional miniatures (the one's we played were from my own collection). I ordered a couple of additional models from Perry Miniatures and Warlord Games to round off my French Canadian force.
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