Personally I can’t say that I know anyone who plays 20mm scale wargames, I do know a lot of gamers who play 28 and 15mm in my current gaming group and in my past gaming groups – and pretty much the wargaming scene that I have seen with my own eyes in Sweden at conventions. Even though the entry on page 6 says that any scale
The other design choice that struck me as weird was the complete focus on the 1944 Normandy campaign. While I suppose you could use the rules with other theaters and campaigns of WW2, the emphasis of all historical background information, army lists, intention of use and proposed scenery revolves only around Normandy. This might actually be more off-putting than the 20mm
The game uses a point system and you can play it on platoon, company or battalion level – each with a point cap of its own. Army lists are based upon larger formations from which you draw your playing force. Another thing is that there is a fair amount of
The weapon ranges in this game are divided into several distances, ranging from “close assault” at 0-8” to “Extreme” at 40-48”. Depending on which weapon class you use, small arms/medium machineguns and so on the maximum range varies but the “to hit” value is static throughout the range chart regardless of what weapons you use.
The game features the usual “Roll to hit” which is answered by a “save” which depends on whether you are in the open or in some kind of cover. Saves range from 6+ at worst to 2+ at best. Unarmored vehicles have hitpoints, the bigger the vehicle the more hitpoints it has. Vehicles also reduce their accuracy depending whether any party moved and/or the target uses cover. I got to say
Morale tokens are accumulated if units are destroyed, withdraw in disorderly fashion, HQ units are destroyed, being subjected to air attacks, having enemy capturing objectives and losing objectives. Morale tokens are also drawn when you want to remove suppressed tokens from your units. Each morale token allows you to remove 1D6 suppressed markers on the table.
Your battlegroup morale is broken is all the morale tokens that you have drawn is equal to or greater than your calculated battlegroup morale (which is once again based upon units in your force). I think this is the most interesting aspect of the Kampfgruppe Normandy rules and perhaps the only thing that really stands out to me.
The rules section is not very long, 52 pages all in all. The remainder of this 347page thick book is dedicated to army lists, scenarios, a mini campaign and equipment tables (British, American and German only). The scenarios seem well researched as do the army lists. You get stuff like lists of what battalions included in terms of equipment, on company level and in what amounts. Units in the arsenal of each army are described well enough to give newcomers some insight into their use and historical context.
The question is, are the rules worth it? The books is crazy expensive, my friend Widgren just bought it because of the Warhammer Historical sale a few months back. It’s not something you buy spontaneously. The rules aren’t bad but apart from the battlegroup morale I don’t find them to offer anything special or new which would warrant a swap of rulesets for players already involved in WW2 gaming. If you are just starting out with WW2 gaming the rules would be good if they were not part of this huge volume that is Kampfgruppe Normandy. My only complaint with the book itself would be the dark colored background and an intimidating amount of text on each page which could easily cause an anxiety attack upon a first casual glance.
I could compare these rules with others rules that I have read and am familiar with. Kampfgruppe Normandy is a lot less complex rulewise than Flames of War (which on the other hand is bogged down with a lot of whacky rules) to mention a game played on roughly the same level. The text in KGN in the rules section is a lot more streamlined and I would say a lot more user friendly with the heavy emphasis on categorization of weapons and vehicle types.
If you are looking for a more platoon based experience with more interesting details then there are rulesets that offer a relatively fast but fun gameplay like Victory Decision. Slightly more detailed are the “Berlin or Bust: Bellum Europa” which are modified WW2 rules based upon the Secrets of the Third Reich rules and offer you generic late war gameplay and army rosters for US/Soviet/UK and German armies (and these are available for free at the West Wind forum http://westwindproductions.co.uk/forums/index.php?topic=2525.0 ).
I think all of those other rulesets have a more distinct personality and things that set them apart from this rather generic set of rules that have been packaged into a Normandy campaign deal that is Kampfgruppe Normandy. And if I wanted to get someone into playing WW2 games this heavily themed book would perhaps not be my first recommendation.
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