Axis turn 5 – Dawn
Irritated at the slow advance Berlin provides the Axis command with more troops (the Axis general now draws 5 cards each turn!). Line of sight is still only 60cm which reduces efficiency of the newly brought in artillery and mortars.
The mad resistance by British paratroopers at the radio station must be crushed and the radio station must be captured.
A renewed assault is launched towards the radio station while the main bulk of the Axis force exchange projectiles with the Allied defenders guarding the right flank of the city.
Axis turn 6 – Noon
Full daylight back again, and normal operations can commence. The German commander draws incredible command cards – which would enable him to bring in lots of heavy divisional support that is badly needed. Cards are spent in a way so that the Luftwaffe 88 gun, Italian bunker busters and German Tank destroyers can be brought onto the table.
2 trios of German airplanes which have remained unnoticed approach the allied lines, another lone German airplane also takes off from a nearby airfield. The 3 air support forces target the Allied Churchill and Lee tanks. The effect of their bombardment is embarrassingly poor. 1 single Churchill bailed, some dead infantry. Lee tanks remain unscathed. The lonely German airplane is shot down, as is one of the other airplanes flying in formation.
The only redeeming action performed this turn is that the Axis engineers remove some of the tank and infantry obstacles blocking the approach towards the city. They are also able to blow up some of the trenches and tank traps suddenly exposing the Allied defenders.
Axis tanks and 7.5cm armored vehicles engage the Lee tanks and the light AT guns in the Allied trenches, knocking a few of them out of action.
Infantry, Italian tanks and German reconnaissance vehicles assault the paratroopers near the radio station but are once again beaten back with losses to men and vehicles taking part in the charge.
Allies turn 6
Allied counterattacks and fire from tanks, infantry and guns pepper the approaching Germans but at least the Allies have the same low effectiveness as the Axis, and they don’t inflict much damage on their attackers. They focus on bringing in more reinforcements which are moving up towards the frontlines.
Nothing disrupts the Axis buildup this turn, finally Pz IV tanks and Italian bunker busters are brought up to the front ready to assault the Allied lines. The Germans also haul up the 88gun so that it can
Two Tiger tanks are diverted to the right flank to help with the direct assault on the city and to knock out the remaining 2 Churchill tanks. The top ace Tiger is sent to the left to get a better view of the incoming Churchills near the radio station and the defenders on the left flank of the city.
Nebelwerfer rounds rain down on the defenders killing a few teams but pinning 3 platoons on the left flank. The Tiger tanks move towards the remaining Churchills and embarrass themselves by failing to either hit or not being able to knock out the remaining 2 tanks by the combined firepower of 3 Tiger tanks!
Rushing forwards the Churchills hope to knock out at least one of the Tiger tanks with a flanking shot, but fail to hit. Churchill near the radio tower arrive just in time to open fire at the Axis troops, not many Paratrooper teams remain in the area – mostly diehards entrenched on the hill near the antenna building.
Axis turn 8 -Dusk
Reports of a sandstorm taking shape nearby reach the German command.The Germans manage to sneak up more pioneers to the enemy trenchline and blow up another huge gap to completely expose the
The Tiger tanks finally blow up the Churchill tank company commander and make the last Churchill tank on the right flank flee. Tiger tanks, Pz IV, Italian bunker busters, Pz III L and German engineers launch themselves at the city defenders. Italian tanks are first to reach the suburbs, closely followed by German engeineers who get involved in hand to hand combat with enemy infantry in the area. The bailed out British General and company command Lee tank gets captured by the Axis forces – and the information he has reveals (and removes) mine fields on the left flank of town!
German and Italian infantry follow behind the tanks towards the city. Meanwhile on the left near the radio station a desperate assault is performed on the Churchill tanks closing in. Only one out of 3 vehicles is knocked out by the stationary 88 and there is little else in the area that can destroy the Allied heavy tanks.
17pdrs reveal their positions in the town and open fire at the approaching Tiger tanks, failing to destroy them as the armor makes the incoming projectiles bounce off. Churchill tanks on the left flank assault the Axis infantry and light tank positions, while British paratroopers continue their small arms fire at the Axis near the treeline.
The assault is unresolved as neither side breaks.
Night falls again. This time however the Germans refuse the ceasefire and press on the attack. The Allies outraged at this breaking of conduct strengthen their determination to almost fanatical levels – completely focused on not letting the city fall into enemy hands
Finally having reached the suburbs the German massed tank force starts to pick off Allied.
Axis forces move further towards the city with their infantry units. The top ace Tiger crosses the bridge and opens fire at the allied Churchill tanks but fails to hit them even with his re-roll.
Two days of intense fighting has almost exhausted the Allied ammunition supply, all troops except those with a RoF 1 will be firing as if they were pinned down for the remainder of the battle!
The sporadic fighting in the dead of night with the sandstorm upon them makes little impact. Assaults and shelling of the Axis troops yield little reward. The Churchill tanks on the left flank fail to break the now defending Axis troops but the radio station is still under Allied control.
The battle ends.
The Allies are accounted for 5 tactical victories throughout the battle.
The Axis counted 4 tactical victories.
Notable losses on the axis side include
PzIII H platoon
PzIII J (late) platoon
Most of the Fallschirmsjägerkompanie
A couple of reconnaissance vehicles and Italian tanks
Italian 2iC KIA
Fallschirmsjäger C.O KIA
Fallschirmsjäger 2iC MIA
2 Platoons of Lee tanks
1 Platoon of Churchill tanks
Almost all their British paratroopers
A large chunk of their British rifle troops
A chunk of the US rifle troops
Allied command suffered the following losses
8th Army Rifles C.O KIA
8th Army rifles 2iC KIA
British Paratrooper 2iC KIA
8th Heavy regiment C.O (General) POW
……………….
Rule wise the event worked really well. It did feel more like a real battle with random events occurring and changing the tide of battle. The only complaint would be that Divisional support units at 7 command points could range from heavy stuff like Tiger tanks and 88 guns, to light AA trucks and support infantry. The balance between the divisional support units as such were a bit off. I think that future battles could have a price reduction of some Divisional support unit types to make them as expensive as the Weapon platoons instead.
The various terrain features all offered tactical victories and perks, I think it added a lot of character which is missing from regular FoW battles.
The palm tree forest on our left flank prevented fast reinforcement of the exposed German paratroopers. The idea was to link up with them with Afrika Schützen and a light tank platoon – quickly taking the Compound and the radio station. The appearance of the British paratrooper platoons and snipers really messed things up badly. Losing that entire flank in the middle of the battle was a huge blow. But the worst thing was the insane luck which the Paratroopers defending the radio station had.
At the same time, much of the right flank was held back by the 4 Churchill tanks. The Tiger tank tasked with clearing that problem was incredibly ineffective for so long that it really stalled that entire flank.
At the center, somehow the Allies managed to hold out until turn 3 when everything looked certain for an Axis capture during turn 2. This was a setback. But the worst thing was that the allies could reinforce their position in front of the captured village in such force that it was impossible for the Axis to even consider an attack because we lacked tanks to break through their Lee tanks and AT guns. And finally when I drew enough command cards to bring in everything we needed to be on our way the command cards were disrupted and we lost two turns.
The battle ended because we had been at location from 9am and playing to 10pm. People needed to get home as well so we wrapped things up in order to be able to take the train back home. We could have kept playing but decided to end it at that point.
It was an amazing event, and I think everyone had lots of fun. With everything built Patrik can arrange more games like this in the future whenever the interest is high enough.
No comments:
Post a Comment