
One has to wonder how long they did work on this title, considering the release is just a month away I think it's safe to say that the "story" and the writing is really weak. Now the first Diablo 1 game was all about descending stairs and passages for 20 something levels in the same cathedral crypt. Imo Diablo 1 was boring, Diablo 2 added more of a story and purpose - varied geographical locations and proved to be a pretty enjoyable game.
The story of Diablo 3, what has been presented in the open beta demo, is really worn out and tired at this point. Forces of evil are about again for the third time after having been completely destroyed, (new) Tristram is again under siege, Deckard Cain is again trying to solve the mysteries of the "MacGuffin" behind the return of the lord of evil who seeks to corrupt the world. Still, as weak as the dialogue and story is - the voice actor of Deckard Cain is back and his bits are pretty much the only decent dialogue presented in the roughly 3 hour long demo.
Everyone else is really uninteresting or in the case of the villains encountered - really really lame. "I will rule this crypt, I'm eeeevil, you will NEVER stop me, muahahahaha" stock dialogue spoken by bosses that you slay effortlessly. Granted that the bosses in D1 and D2 had the same kind of James Bond villain monologues - but the writing and voice
Characters. There are 5 character classes to choose from. They seem to be revamped and/or merged character classes from previous games. I don't really know if they are all that exciting, only tried the Barbarian and played through the demo with the Demon Hunter. What I did notice, and this could be linked to the demo, is that my Demon Hunter who is a ranged weapon specialist could
It also seems that you no longer need ammunition for your ranged weapons, instead you are free to blast away without restrictions. Quivers are instead reduced to adding you attack speed and damage bonuses for ranged weapons. I don't really know why this was done, it reduces the difficulty a lot. Attacks in this game seem to be based upon abilities first and foremost - which you then
Gameplay is same old as in the previous Diablo games, and honestly feels dated and not super exciting (if it ever felt exciting). Basically keep pressing/holding your left mouse button and aim at the incoming hordes of enemies. A friend who also played the beta said that perhaps the game gets a bit more tactical further on when you unlock more skills. This is possible, and true enough this is pretty much what Diablo games have always been about, but there is very little to distract you from the repetitive unchallenging gameplay you find in this game. Offensive and defensive abilities are still a part of your "character building" as you level up, but it has all been dumbed down. You no longer choose skills on a tech tree or place character points anywhere - the game does so for you. Leveling up is an automated event where you have minimal input.
I am very unimpressed and underwhelmed with what I've seen - and I did not even buy into the hype. It is very much in line of what has been shown in various "let's play" videos. To actually be able to play it yourself is as unexciting as it was to watch others play it. I think the reasons are several.
Choice of graphics and art direction makes this game look more kid friendly rather than appeal to a grown up audience.
The story and dialogue feel as if written by someone who wasn't even trying or asked their 8year old kids for advice.
The few actually good things about this game are:
Deckard Cain and his voice actor, pretty much lending the only source of credibility to the story.
The music is still top notch, though it can't salvage this game on its own.
Classic topdown perspective.
The new crafting system seems interesting.
It really gives me the impression of Blizzard cashing in on previous titles hoping that the name "Diablo" alone is enough. I'm glad I'm not one of those who actively waited and pleaded to Blizzard for 12 years about making a sequel to Diablo 2. There were signs of artistic decay in Starcraft 2: Wings of Liberty, and it is becoming quite obvious that Blizzard can’t live on old merits forever. They seem to be making poorer and less epic versions of their own games instead of progressing. Maybe their development studio went stale after a decade focused only on World of Warcraft, it feels as if the game was made by fans who used the mapmaker of Warcraft 3.
Btw, here is some food for thought "before and after" pictures using "dark3d" and "how it should have looked like" comparisons:
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