
You have a hexbased board, which is divided into 3 sections, and by using command cards you and your opponent take turns in activating units and battle it out. The combat system in these games is based upon rolling dice covered in symbols matching the various units of the game (infantry, artillery, cavalry) as well as a "Retreat symbol" and a symbol that always counts as a hit. Terrain features often offer a defensive bonus to the unit standing inside it. It's a simple but elegant system.
Each battle has instructions on how to place terrain (hills, rivers, towns and woods), how many regiments each player has and of what type, where these are deployed and the number of command cards each player has access to each turn.
First, there is a wide variety of infantry units, Line, Light, Light with rifles, Militia, Grenadiers, Guard Grenadiers. There are also a couple types of cavalry and artillery. Each nation has different tweaks to these standard units, but in general the British are better at shooting and the French are at better performing charges and hand to hand combat.
Finally, there is the "Form square" formation which you can perform with infantry, which efficiently bounces cavalry units but which forces you to "lock" one randomly selected of your command cards for the duration of a unit standing in square formation. You can only have up to 4 units in a square formation, and the more you have the smaller your hand of command cards becomes and your ability to move troops with it.
If you compare C&C:N to Memoir44 then C&C:N is a better game. They are in many ways identical, with the board divided into 3 sections and reliance upon command cards. Though C&C:N has a bit more finesse a wider variety of units and actually feels better themed than Memoir44 which I just think is a very generic game with zero thematic relevance to WW2 if you took away the names of the command cards. Other than that you have the same type of commands, Recon in force, probe left flank with 1 unit, etc and both games use D6 dice.
If you want to talk components Commands & Colors: Napoleonic’s looks very old school. Despite being released just a couple of years ago the rulebook, board and terrain tiles all look as if they were from the 80's or something. It's very stripped down in its art direction. Units are made out of wooden cubes onto which you have to glue unit symbols (front and back), you also have to glue all the combat symbols on your D6 dice - and there is a ton of unit cubes in the box! And while they look nice and do the job I just can't imagine the pain in the ass job of applying hundreds of stickers.
However, as a Battles of Westeros owner, I personally hate the loose flags on the BoW units which you have to change between battles and dismantle after each game (and the fact that you had to glue all models to their base). So no game is perfect I guess when it comes to prepping it for play.
All of these games are easy enough to get into, are quite fun, and I do recommend them. The choice of game I guess depends on your age and thematic taste. Personally, if I had to choose between Memoir44 and Commands and Colors: Napoleonic’s (since these two are very similar) I would go with the later because it offers more units, interesting tweaks to the relatively simple rules and a more prominent theme.
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