
The scenario is called "Night Patrols" and the full details and victory conditions go like this:
"The brass had the brilliant idea of sending your patrol around the enemy encampment to deliver a stab in the back. Unfortunately the enemy high command had the same idea and both platoons bump into each other in the middle of the night. Not much you can do about it now, kill as many of theirs as you can but try to keep your casualties on acceptable levels should you win and need to proceed with the original plans.
Special scenario effects: Small hours. During turn 1-3 night fighting rules apply. From turn 4 and onwards dawn breaks and regular LoS restrictions apply.
Deployment:
Roll D6. On 1-3 players deploy 24” deep on the short sides of the table. On 4-6 players deploy 12” deep on the long side of the table.
Mission and victory conditions:
As this battle was not planned for it is very much a confused shootout. Try to inflict as many casualties as possible and keep yourself alive!
1VP for killing enemy force commander
1VP for surviving with your own force commander 1VP for preventing enemy non support units to end the game in your deployment zone
2VP for keeping your platoon above 50%
3VP for reducing the enemy to below 25%
2VP for destroying all enemy non vehicle support options OR vehicles (pick one category at the start of the game). In the event of the enemy platoon having neither then the killing of the enemy platoon commander and surviving with your own is increased by 1VP each.
Limitations: Units arriving by air were ahead of the ground forces and had to turn around in order to join the fight. As such no troops may arrive by air during turn 1.
TIME LIMIT 3h/6 turns"
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The game was 55RP per side. Me playing the US armored infantry and Calle playing German Mech Grenadiers. None of us had any vehicles so it was two infantry heavy armies. Both platoons were Veteran and had body armor.
US
Command
2 infantry squads with packed LMG
Engineers with Bazooka
Bazooka team
HMG team
Jet Rangers
APE squad with Bazooka upgrade
Chameleon Snipers
Germans
Command
Panzeraffe
2 infantry squads with LMG upgrade
HMG team
Light Mortar team
Werewolf pack
Sniper team
Panzerschreck team
...............
Summary report,
Both sides enjoyed the cover of the dark, though my US
Both sides moved up during the first turn, the APE's hauled ass like never before to get away from the mortar target. The
Turn 2 things started to heat up as both sides started to move within 18" of the enemy thus being visible despite the cover of dark. Sporadic fighting on the flanks, the Panzeraffe roaring like crazy and unleashing a hail of HMG rounds killing 4 US troops and injuring 1 ! On the opposite flank US troops ran across the graveyard to take cover behind the stone wall and came under fire from the Germans which wounded 2 men. The light mortar repositioned its fire and hit the APE squad square in the face but failed to inflict any damage. The APE's walked up to have a better view of the enemy and obliterated the Panzerschreck team with their massed firepower and firing a Bazooka round at the German mortar observer but failed to hit anything.
The German vampire sneaked about the battlefield in mist form, invulnerable to anything the US had to shoot at him with as long as he stayed that way. During the close combat between the US troops and the Werewolf 2 men were ripped to shreds before the beast was killed by a single extremely lucky attack (soldier won the close combat with 1, and then rolled a 6!).
On the flank with the German command team and their pet Panzeraffe a lone US soldier tried to avenge his fallen comrades
The Germans were badly beaten, and I had lost a good deal of troops myself, but my left flank pushed hard against the Germans, attacking their infantry squad with 3 teams I ended up destroying them. My Jet rangers had been finished by that time anyway, this also led me within the minimum range of the light mortar so it could no longer fire at me! The Vampire tried to charge my command squad again but I withdrew in an organized fashion out of its reach. The next turn I managed to gun down the
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The game ended 6-1 to the US side.
I had lost 28 models and had 25 left, so clearly below 50%. The enemy were well below 25% however.
So I scored 3VP for killing the enemy patrol below 25%. 1VP for surviving with my commander. And another 2VP for killing all enemy support options.
The enemy scored 1VP for surviving with their commander
We both think the scenario worked as it was intended, my opponent will drop his Werewolves and replace them with a Drop Trooper unit which I think will be a better choice. I would have replaced them with Wolf Runners but he does not have that unit in his collection.
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