Thursday, October 20, 2011

Strange Aeons scenario/character sheets for demo

Thought I would share how the scenario and character sheets for the upcoming Strange Aeons demo will look like. They are presented at 70% of their size if the text seems small.
The idea was to have the profiles of all models and their skills/weapons used in the game explained on these sheets so that rulebook reference would be minimal. And to keep things even simpler I added pictures of each character/unit as well. They will be double sided, with the Lurker sheets being in one laminated piece, and the scenario description and Threshold sheet in another.

The scenario will be played on a 4x4 table but a small area will be reserved for the "basement" which holds the secondary objective. Most of the table will be the hamlet of "Dudleytown" with roaming zombies, while the main concern of the Threshold team will be to get from the riverbank to the cemetery, kill the cult and if things go smoothly grab the Necronomicon from the basement - after which they should return to the riverbank and embark on the "Sturdy Wench" river boat.

The Lurker will be allowed special control over the zombies, enabling activation of all zombies anywhere on the table so that they can make their way slowly towards the river boat or the cemetery to block the escape route once the cultists are dead.

Whatever monster that is generated in the basement needs to be defeated before the Threshold team can pick up the Necronomicon, I've made that a 1D4 random encounter to make repeated plays a bit varied.

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