The Axis ran a Panzer company (me, though I would not call it a company yet), Italian tank company, Italian and German paratroopers. The gaming area was made out of six 2'x4' sections so it was quite big - a nice change from the cramped 4x4 or 4x6 format often used in this game. A small town in the middle, the Allies defending in "Fighting Withdrawal" with 1 additional objective due to the size of the game.
German and Italian tanks grouped on the far left, and the two Axis airborne companies grouped in the middle started moving forward. The main target was a wheat field which was packed with infantry defenders - and which we all knew would be used to deploy troops in Ambush. This location also held one of the objectives that had a
It was just absurd and pretty much impossible for the Axis to achieve anything against that number of enemy guns. We also had air support which was constantly shot down, in return we got bombed on two occasions by allied air support instead. I think at
The battle resulted in the Allies successfully defending Libya against the Axis attack. Firestorm troops were placed on Crete which I suspect will see heavy fighting next time we play a campaign battle. The campaign will take a break over the Easter, and the week after that we have the North Africa mega battle so I don't know if there will be any campaign games for the next couple of weeks.
I also figured I would shed some light on the "rules" for this campaign, the whole North Africa campaign is based on the "Firestorm rules".
Each turn you have the Planning phase where players roll for initiative then choose sectors to attack according to their initiative roll. The battle phase where you fight the battle. And lastly the Strategic phase where you place firestorm troops or supply tokens on the map. Supply is important if you fight in areas away from the coastline, like deep desert areas. Troops are affected by attrition and have to roll on a table to check the effect and you mainly have
In order to secure towns you have to attack with at least 2 players at the same time. If you attack with a single army you won't be able to secure the area on the map. This is mainly to make the fights for vital victory point locations on the map a bit larger in scope and to convey a feeling of importance in the operations.
In order to secure islands you have to either have a supply line and port access in your home area to the area you are going to attack - or make a airborne landing. If for instance one side has placed firestorm troops in a sector which gets captured by the enemy, all those firestorm troops are considered lost/destroyed.
The Axis guys had captured Malta last week after I went home. So the allies don’t have a single region behind Axis lines anymore. That was basically the only importance of Malta. The allies also lost some firestorm troops once the island was captured.
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