Showing posts with label Malifaux. Show all posts
Showing posts with label Malifaux. Show all posts

Sunday, April 8, 2012

Malifaux Lady Justice Avatar and graveyard bases

Final miniature in the commission, the Lady Justice avatar painted up. I also added some additional highlight to the hair of all the Lady Justice models in a more pink'ish tone and a bit of purple on the side of the fringe - this was asked for by the customer but I already had something similar in mind after having painted the first two Lady Justice figures but wanted to hear what he thought first. It's  better to wait for what the customer thinks and add stuff then go full ahead and repaint it which is why I always provide my customers with regular updates as stuff gets painted.

All the custom resin bases are also painted up, the miniatures will be pinned onto these by the owner.

Friday, April 6, 2012

Malifaux Death Marshal trio and Guild Guards

All 3 Death Marshals painted up, these are my least favorite models in the Guild range. Never really liked the Marshal sculpts - painted these guys quite early on during the commission so that I could enjoy the nicer and more fun to paint models which are coming up shortly. The Judge got some dirt on his coat and shoes to match the rest of the gang. I also painted up the Guild Guards which are very nice, really like the look of  their uniform - much better than the Death Marshals and their pistols look cool instead of silly as they lack that blade beneath the grip.

Wednesday, April 4, 2012

Malifaux 2x Lady Justice and Guild Austringer

The original Lady Justice  as well as the (smaller more 28mm compared to the 32mm original) alternative sculpt. Also a Guild Austringer, the bird is not attached to his arm as it would snap off during the trip back home.

As I've been painting the Guild models it strikes me that the models vary in size and scale within the same faction. I mean some of the models are really slim while others are more bulky. Some are large 32mm while other are finer 28mm in size. Normally I would not bother with such a thing, but when it comes to the same character (Lady Justice) being so different in size it makes you wonder what's going on.

Really enjoyed painting the Lady Justice miniatures, usually I don't care for the "babes with guns" type of miniatures but these were quite nice.


Tuesday, April 3, 2012

Malifaux Judge and Death Marshal

Two more miniatures painted up as part of the commission. I dare not matt varnish them myself so I leave that up to the customer (I'm not even varnishing my own miniatures since a few months back as you guys may have noticed). Nothing kicks you in the nuts more than spending a couple hours on painting something only to have shitty varnish ruin your paintjob in seconds. And as I mentioned in the previous post, the bases will be painted separately (I'll post pictures of them at the end of this commission).

Saturday, March 31, 2012

Malifaux Guild Exorcist

Got a bunch of Malifaux "Guild" miniatures to paint on commission. The commission also includes resin "graveyard" bases which I will paint separately once I'm done with the miniatures. The customer will attach the models onto the bases himself so that nothing breaks during the shipping back to him.

Some of the models will be painted a bit darker than the Wyrd original paintjobs, especially the Judge and the Death Marshalls. There will be a Black/White theme with details in red and green.

Here's the first miniature painted up, the Exorcist.

Monday, March 19, 2012

Malifaux Seamus, Pertida and custom objectives

I have not played Malifaux for a few months, mainly due to school being in the way for both me and my main Malifaux opponent.  We decided to throw together a 35 Soulstone battle with custom victory conditions for two reasons.

One being both of us having become rusty in the rules department  and preferred to focus on our units than the various scenario rules. And the other reasons is quite frankly the various schemes and encounters (Malifaux scenarios/victory condition) often provided us with very bad matchups based upon the choice of Masters and crews involved. While I like the idea of the original schemes, I think both me and my friend want to take the objectives in another direction.
It would for instance be fun to run something resembling a storyline scenario tied to one of the masters rather than the mix and match objectives offered in the books.

So what we did was simple but proved to be a welcome change of pace. 3 Soul Stone crates were placed on the table. Each being worth 5 Victory points each. You had to grab and haul them back to your deployment, points were awarded for having crates in your deployment at the end of turn 6.

The second thing was that victory points were awarded for kills equal to the value of units. Masters were worth 10 victory points. This made for a slightly different pace and playing style as you wanted to preserve units else the opponent would cash in victory points for kills. This made the game completely different from the usual throw everything at each other in the middle and see who survives.

My Resurrectionist crew looked like this:

Seamus with 7 Soulstones
Copycat Killer
Sybelle
2x Rotten Belles
Canine Remains
Necropunk
Bete Noir

My opponent ran the Guild:

Pertida Ortega 3 Soulstones
Abuella Ortega
Santiago Ortega
Francesco Ortega
3x Witchling Stalkers
Watcher

It was a very fun and tense game, I deployed my whole “Seamus entourage” on the left flank and the canine remains and the necropunk on my right flank. The idea was to grab one objective with my fast moving necropunk on the right, while moving up with Seamus and his buddies on the left – seizing both objectives and move towards friendly deployment and try to avoid unnecessary combat. The right flank was weak on purpose so I could bring in Bete Noire  if the dog or necropunk were killed.

Game started promising, my guys did exactly what I had planned. Seamus grabbed one objective and my Necropunk moved up to the other and started moving back. The Guild mainly focused on the centre. Pertida and a Witchling stalker started firing at my weak right flank, barely got over the wall towards my own deployment when both my weak units were killed. So I brough on Bete Noir – grabbed the objective and kept moving towards my deployment (had a card so I could escape off table with her if I had to).

My left flank worked perfectly. It was pretty awesome in turn 3 when Seamus moved back just enough to get one Withcling stalker in his LoS and instantkilled him with his big pistol before he resumed the trek down towards my deployment. At the same time I moved up my Copycat killed and took aim on Abuella which had tried to fire at me in the previous turn – and instant killed her too!

Then Pertida started hounding Bete Noir on the right flank, I hauled the objective into my deployment and escaped off table – thinking I would re-appear in the following turn when someone got killed (then forgetting I had Bete Noir up until the last turn!).
With the help of Seamus by Rotten Belles dashed between cover and ran down to protect the dropped objective while Seamus and the Copycat killer were caught in a gunfight with the Ortega family. Copycat Killer was shot, I brought down Santiago to 2 wounds with one retaliating shot from Seamus before moving south. I also raised a new Rotten Belle to block my pursuers. Pertida used her ability to fire around terrain and messed Seamus up badly. Santiago came around the building and finished the job dropping Seamus dead and leaving the second objective outside my deployment.

Having only a bunch of Rotten Belles left, I charged and killed Santiago with Sybelle, and grabbed the objective and brought it home, securing 2 out of 3 boxes. It was at this time I realized Bete Noir was still off table and would count as killed if I wasn’t able to bring her onto the table. My opponent realized this as well and took a much more defensive posture , doing his best not to kill anyone in my crew as the time was running out. I was also unable to kill any of the two remaining Witchling stalkers which I had attacked with Rotten Belles.

The game was extremely close.

Score for the Guild = 31points

10 points for killing Seamus
2 points for killing Copycat killer
3 points for killing Necropunk
2 points for killing Canine Remains
9 points for Bete Noir being off table
5 points for getting 1 out of the soulstone crates

Score for the Resurrectionists = 28points

10 points for securing 2 crates of soulstones.
18 points total for killing Abuella, Santiago and a Witchling Stalker
Had I been able to bring in Bete Noire I would have pulled off a victory. Nevertheless, a fun game and good alternative victory conditions to the standard one’s.