Showing posts with label speaking. Show all posts
Showing posts with label speaking. Show all posts

Monday, August 5, 2013

Games & Narrative Panel at the Main Library, Durham, 7pm, Aug 5

Speaking-Header

Come join Steve Segedy, Jason Morningstar, Mur Lafferty, Rich Dansky and me for a panel discussion about games, narrative, and how they interact. We'll cover everything from storytelling in video games to tabletop to, like, books and stuff. Here are the details.

Date: 8/5/2013
Start Time: 7:00 PM
End Time: 8:30 PM
Description:  Whether we’re gathered around a table or squinting at a screen, we have always used games to create and share stories. Join local game designers and authors for a panel discussion on stories, literacy, and games (both on, and off, the screen).
Library: Main Library - Durham County Library
Location: Auditorium:1st Floor
Contact: John Davis
Contact Number: 919-560-0125

It's a public event, so come on by!

Monday, December 10, 2012

Speaking at Triangle Creative Commons 10-year Celebration


Head's up! I've been invited to participate in a lightning talk at a Creative Commons ten-year celebration on Red Hat's campus. woot! Very exciting. Hope I can see you there!

Triangle Creative Commons 10-year celebration

Red Hat
1801 Varsity Drive
Centennial Campus, NC State
Raleigh, NC 27606
Wednesday, December 12, 2012 from 5:30 PM to 7:00 PM (EST)

I'll be talking about how games can live on for a long, long, long time thanks to the Creative Commons license. I'll touch on a little bit of ancient game history, the state of the current market, the Thousand-Year Game Design Challenge and the difficulties in preserving digital games.

You can preview my slides and speaking notes here!

Saturday, June 18, 2011

Speaking at GenCon 2011

Daniel Solis Speaking Appearances
I'm happy to be an Industry Insider Guest of Honor at GenCon 2011. This means I'll speak on a variety of panels and seminars with topics ranging from cover design to crowdfunding to game design. Here's my schedule.

The No-No's of Game Design - SEM1128758
Matt Forbeck, Jonathan Tweet, Jeff Neil Bellinger, Stan!, Daniel Solis
Designing games is as much about what NOT to do, as it is what you should do. Our Industry Insider panelist Stan!, Jeff Neil Bellinger, Matt Forbeck, Daniel Solis and Jonathan Tweet will review different mistakes new (and experienced) game designers make.
Thur 12pm - 1 Hr - ICC 212

Patronage & Kickstarter: How to Get Paid Up Front - SEM1128827
Gary M. Sarli, Wolfgang Baur, Daniel Solis, Greg Stolze
Insights from Industry Insider Guests of Honor Wolfgang Baur, Gary M. Sarli, Daniel Solis and Greg Stolze on how they funded projects by convincing patrons to donate early in exchange for exclusive access, rewards, and even input into the project.
Fri 9am - 1 Hr - ICC 212

The Best Games EVER! - SEM1128737
Greg Stolze, Wolfgang Baur, Ryan Dancey, Stan!, Daniel Solis, Will Hindmarch, James Ernest, Jeff Neil Bellinger
The titles the same, the guests are different! This popular panel is back for another lighthearted discussion as our Industry Insider guests talk about their top best game products EVER ... and defend their choices. Guaranteed to be a spirited debate. Audience participation is welcome!
Fri 11am - 2 Hr - ICC 212

A Cover is a Promise: Designing a Cover that Works - SEM1128753
Daniel Solis
Art director & Industry Guest Daniel Solis offers practical tips for designing RPG book covers that fit your game & speak to customers. See plenty of examples from mainstream & indie RPG products. See what tricks you can pull from other media. Daniel is a creative director at Third Degree & adjunct professor of Print Media Design at OCU. He has designed covers & interior layouts for Mur Lafferty, John Wick, Greg Stolze, & Jared Sorensen.
Sat 11am - 1 Hr - Westin Council

The Thousand-Year Game Design Challenge - SEM1128728
Daniel Solis
Game designer and Industry Insider guest Daniel Solis is issuing a challenge to ALL game designers: Create a game that people will still play and enjoy a thousand years from now. In this seminar, Daniel will describe the origin of the challenge, what it means for game design and discuss some noteworthy entrants. Daniel will also spend time reviewing your prototypes and pitches.
Sun 10am - 1 Hr - ICC 212

Register for these events at GenConReg.com! See you there! I'll also be signing books at some point during the convention. More to come when that schedule is finalized.