We played the scenario "Campaign against the mountain clans" in which the adventurers search the dungeon for the cave of a random "mountain clan". I played the Cleric, and my other friends played the Wizard and the Paladin. In retrospect we should have picked the Dwarf over the Wizard (and I think that combination is recommended for 3 players).
Orc archers kept knocking away hit points and the heroes slowly moved around the explored dungeon area back to back - hacking at anyone who dared approach. Littering the dungeon floor with multiple corpses the Paladin and the Cleric were soon Level 2 and equipped with superb looted equipment. The horde of monsters was thinning out, but the Wizard had been smacked around badly and we had already lost our 2 surges, and spent our healing powers to keep that weakling alive longer than we thought was possible. Then, at the final moment -just as we were about to deliver the final blow, removing the last wound of the Kobold Chieftain which would yield a victory - the roof caved in and our Wizard was crushed.
Thus we had lost the game, with as narrow a margin as you could ever get. It was great to play this game, and hope to play it again soon. It's really nice to play boardgames again on a semi-regular basis.
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