Friday, September 2, 2011

Last two SoTR 2011 tournament AAR's

"Double pincer maneuver"
US Armoured infantry vs British Paratroopers


UK PARA PLATOON: "Sikil"

Elite - 3
Armour - 3

Para CMD - 9
Lt with Optical range finder, Assault Bren, underslung GL & Webley
Sgt with Scoped Lee-Ensfield & 'splosives
Medic with Webley & Medikit
Radio Op with Assault Bren & 'splosives
Pvt with Boyes Anti-Mech Rifle
+ Attatched 3" Mortar Team (4 crew)

Para Squad - 9
Cpl with Sten-B
LCpl with Sten B & 'splosives
1x Pvt with Boyes Anti-Mech Rifle
1x Pvt with Assault Bren & underslung GL
2x Pvt with Assault Bren & 'splosives
3x Pvt with Assault Bren
1x Pvt with Scoped Lee-Ensfield

Para Squad - 9
Cpl with Sten-B
LCpl with Sten B & 'splosives
1x Pvt with Boyes Anti-Mech Rifle
1x Pvt with Assault Bren & underslung GL
2x Pvt with Assault Bren & 'splosives
3x Pvt with Assault Bren
1x Pvt with Scoped Lee-Ensfield

3" Mortar Team - 4

Crusader - 5

Staghound - 9

Diamler Dingo - 4


US ARMOURED INFANTRY PLATOON: "Anatoli"
Veteran + Body Armor 5RP
1x Sentinel 7RP
1x Command Squad 6RP
(incl Sniper & Medic)
2x Armored Infantry squad with packed LMG & 3x explosives 14RP
1x Comanche with light armor, assault pod and flamethrower 4RP
1x M10 Wolverine with improved sights 7RP
1x M4 Sherman with improved sights 12RP

A somewhat tricky scenario. Basically both players start at each other’s throats. The defending player is surrounded but can keep up to 50% of his platoon in reserve. I knew I would get pounded with mortars and the massive fire power from the paratroopers would slaughter my infantry so I kept 2 fire teams in reserve. They were meant to arrive once I’ve cleared some enemy vehicles and troops with my own tanks.

Battle begins, the enemy Staghound drives up between the buildings and reduces my command squad to a single model then opens fire at the side armor of my Sherman but fails to penetrate. Being somewhat safe with what I had left I took my chances to activate Liberty instead of one of my tanks as I wanted to maximize the amount of AT fire from my vehicles at the enemy Crusader. Liberty ran up and planted a uppercut on the Staghound, scoring a penetrating hit which killed the entire crew inside!

Not a bad start, and the first time Liberty had done anything valuable (not counting the immobilized mecha in my previous battle). Enemy mortars fired from both flanks but thankfully scattered wildly even though they were awfully close to my open topped Wolverine. My Sherman positioned itself obscured behind one of the houses and opened fire at the enemy Crusader, hitting but failing to penetrate! The Crusader returned the favor by planting a shell in my front armor which immobilized my Sherman tank. Driving up at crawling speed my Wolverine positioned itself so that it could fire at the side armor of the Crusader and managed to score a penetrating hit of little value as the enemy tank was immobilized.  Well at least I had a Mexican standoff in my favor between the 3 tanks in that little junction. Taking more casualties from enemy small arms fire I rushed up with my mecha and scorched a few paratroopers with my flamethrower making them disorganized.

My greatest concern at this moment was actually the enemy Daimler Dingo, its light vehicle armor was tough enough to resist my small arms fire to the front and it has ridiculous speed making it able to hit anything within my deployment zone. As soon as it had appeared and reduced another fire team to scraps I rushed it with explosives but failed to destroy it, though it too was immobilized! My attacking soldier was blown to bits and the Dingo crew remained inside their damaged vehicle as their passed their cool.

Things looked not so bad, the casualties I had taken up to this point were severe but predicted. My main concern was to knock out the enemy remaining vehicles fast so that I could clear some enemy infantry and bring in my reserves to capture objectives with. Unfortunately what occurred over the next 3 turns was a bizarre show of durability from the enemy Crusader. I kept hitting it with Sherman and Wolverine shells from the front, Light mecha flamethrower from the back. The damn thing would not die! It got tracks blown off, engine destroyed armor penetrated multiple times but the enemy crew must have been either laughing their assess of or knocked unconscious because they simply wouldn’t bail! This ate up valuable time and momentum. In retrospect I should have driven away with my Wolverine and Flamethrower mecha sooner. Enemy infantry destroyed my Sherman with AT weapons fired at its side. My M10 was immobilized and then blown up by enemy explosive charges. The enemy Crusader was finally destroyed – or should I say Liberty had to kills her way through the enemy command squad in order to rush in and save the situation with her fists again. And not even this time did the damned thing blow up, but the vehicle crew bailed out – and it was only then I could neutralize the whole situation by roasting them with my flamethrower mecha. Good riddance.

By this point the defending player zone was overrun by enemy infantry from two flanks, and I could not bring in my reserves on the northern flank. When I tried to bring in some reserves I only managed to bring in 1 out of 2 fire teams which wasn’t enough to secure anything. Liberty was hit by a mortar and as she was Down on the ground the Paratroopers finished her off with a well placed grenade attack.

My opponent really played this one well, he was aided by the insanely durable Crusader tank which just refused to die, and I focused too long on the last enemy tank while actually forgetting to bring in my reserves a bit sooner. This was a game that started out in my favor but victory slipped out of my fingers and it ended a crushing defeat in Victory Points, 9-0 to Sikil.






.....................


"The last Stand"
US Armoured infantry vs UK Rifle platoon.


US ARMOURED INFANTRY PLATOON: "Anatoli"

Veteran + Body Armor 5RP
1x Sentinel 7RP
1x Command Squad 6RP
(incl Sniper & Medic)
2x Armored Infantry squad with packed LMG & 3x explosives 14RP
1x Comanche with light armor, assault pod and flamethrower 4RP
1x M10 Wolverine with improved sights 7RP
1x M4 Sherman with improved sights 12RP


UK RIFLE PLATOON: "Knarloc"

Bodyarmor 3 RP
Elite 5 RP

Command section 4 RP
Medic, 2 * Explosives

Rifle squad 7 RP
30 cal, Antimech rifle, 2 * PIAT-D

Rifle squad 7 RP
30 cal, Antimech rifle, 2 * PIAT-D

Bazooka team 2 RP

Bazooka team 2 RP

Mortar medium 4 RP

HMG 3 RP

British Steel 6 RP
3* Packed Vickers, 2* anti mech rifle
Para Sniper 6 RP
Templar assult squad 6 RP
30 cal


Last game during the tournament was played against Knarlor and his UK rifle platoon, and out of all the platoons I’ve met up to this point it was the most “regular” out of them all. It was a well rounded and balanced infantry force which I foresaw would provide a balanced challenge.

The scenario was a “land grab” scenario. With enemy deployment zone sectors being worth 2VP , middle one 2VP and middle flanks 1VP each. My greatest advantage was my 3 armored vehicles. To my disadvantage was the  enemy units and fire teams that all packed more firepower than my own fire teams and the relative open ground in the middle of the table. I simply had to mop the most dangerous parts of the enemy platoon such as the Templar Assault squad and the British steel off table before making any attempt of advancing into the victory zone.

The game started out superb for my platoon, partially due to my opponent’s mistake of deploying both of his Bazooka teams in the same area. We realized that a couple activations into the game else I would have allowed for a redeployment. Anyway, my Sherman made up for its crappy die rolls in previous games up to this point. It opened fire with its 2 LMG’s and the pintle mounted HMG at Templar Assault Squad and the both bazooka teams. This reduced the Templars to half strength with only 2 man left standing and 1 wounded, 1 bazooka team was wiped out and the other was reduced to 1 Down soldier. I actually felt a bit bad, that is the truth of tanks in this game – they are incredibly devastating if you have multiple targets within LoS.

Being a good sport I did my best to hide my great relief. My opponent was a bit shaken by this but kept his cool which in the end would provide a tough challenge for the remainder of the game. The enemy kept me from moving out of  cover with small arms fire that reduced my squads bit by bit as the turns progressed. The enemy also had a large forest area in one corner which I decided would be a good target for my flamethrower armed mecha. I ran up and set some forests on fire, had the incredible luck of disorganizing the closest unit which had explosives and were in assault range buying myself some time on that flank. My Wolverine dodged enemy mortar rounds and drove slowly forwards firing its pintle mounted HMG at the enemy. Enemy sniper and riflemen managed to kill my HMG gunners in both tanks – the Wolverine crew panicked which was typical as I had just begun my right flank sweep.

With my Wolverine halted I tried to get some more infantry up towards the enemy but was pretty much kept in my original position by their assault rifles. This is where things good incredibly outlandish when it comes to the die rolls. My command squad sniper spends 3 turns trying to kill the enemy anti tank rifleman who is part of a UK fire team and is endangering my Sherman tank. With that utter failure the UK anti rank rifle hits and immobilized my Sherman tank. My incompetent crew decide to retaliate at everything in LoS and starts out rather well by killing half of the enemy British Steel squad, fails to kill the enemy Para sniper and kills the enemy HMG team.

My mech gets blown up completely halting any advance on the left flank and I have to rush a fire team to save my home deployment sector from falling into enemy hands. Liberty runs back and forth between cover, without any targets and just trying to stay alive. I end up hiding her behind a small wooden shack within inspirational range to my Sherman tanks – because that seemed like a idiot proof way to keep my crew cool.

I slowly advance with a fire team and my Wolverine on the right flank, enemy mortar shrapnel keeps killing my HMG gunners and the enemy Medic packing a god damn Webley Sabot pistol starts picking off my soldiers one by one with firing range precision. Now my incompetent Sherman crew would make something incredible, for the duration of 2 turns, I spent 40 LMG/HMG die rolls and 1 AT shot at the enemy para sniper keeping my center and left flank under constant fire. I figured opening fire with everything I had TWICE would be enough to kill him. But guess what. Not a single 6 to hit despite my 40 rolls, AND to top it off my cross eyed main gunner failed to hit the edge of the forest on a 3+ LOL!

If I could only swap the tank crew of my Wolverine and my Sherman then my Sherman would over perform and my Wolverine would be decent. I suspect having 3 machineguns and seemingly unlimited amounts of ammo does not force a “make ‘em count” mentality the same way that my single HMG Wolverine had.

In the end I managed to save my home deployment left flank, the enemy actually manage to make my moronic Sherman crew to BAIL OUT! Despite having Liberty 2 feet away waving her flag for inspiration. I had to roll 10 or lover on 2D6 and roll 12! Gah… Liberty saved the conquest of the center zone at least, and what remained of my Wolverine crew took their vehicle into the enemy right flank deployment and conquered it as well.

This was a absurdly close game despite my apparent advantage. With my mecha destroyed , my Wolverine under constant mortar bombardment and my Sherman being manned by monkeys the rest of my platoon was pretty much deadlocked with the enemy fire teams , both sides trying to reduce the other player in manpower so that it would be safe to move out.

A really tense game, another great game despite the frustrated tone this AAR may have. I actually laughed in disbelief rather than became annoyed at the statistically impossible rolls I kept rolling with my sniper and the Sherman. The game ended 5-1 to me, my opponent although coming close to capturing my home  deployment zone had in the end only control over one flanking sector.

…………..

Some thoughts on the tournament as a whole. I had a great time playing during both days. My matchups were pretty OK and all the games were actually surprisingly close and tense. What looked like an easy game turned into a battle for survival, what looked like a hard game turned out to be a bit easier than I thought. I’m not a tournament player as such, but I did enjoy the “performance pressure” that the tournament created, it made the battles and the outcome of each battle mean something more than just a moral victory.

The whole tournament experience was rather enjoyable, no problems, annoyances or grievances in any of the games that I played. For next year I will play a completely different platoon. What made my force suffer was the lack of ranged AT guns (only 2 and those were mounted on my tanks), but the real problem was the lack of manpower. 1 command squad and 4 fire teams is just too little for my taste. In retrospect I would have thrown out Liberty and added a Engineer squad and a Bazooka team, maybe swapping out the Sherman and included some tough infantry support like the APE’s instead.

What Can't Grantland Rank? We Rank Grantland's Rankings

By Finesse

If you're like me, then you wake up at least 3 times per week in a panicked sweat wondering, "How am I going to decide who is better between Aretha Franklin and Whitney Houston?"  Thankfully, Grantland.com is dedicated to devising numerical ranking systems to rank things that aren't numerical and that no one wants ranked.




Always <3
For example, Jay Caspian Kang's "Diva" rankings (created for a different website in 2010 to settle Aretha vs. Whiteny once and for all) have been brought to Grantland to help us understand just how Adele could let the opportunity to surpass Lady Gaga as the world's #1 pop star slip through her fingers at the VMAs.  And thanks to Katie Baker's "NUPTIALS" scoring system, we now know that it is better for an Asian to marry a blonde (3 points) than for a Jew to marry an Asian (2 points). Or consider Chuck Klosterman's "Rock VORP," a baseball-statistic-inspired way of teaching us that Thin Lizzy was better than The Stooges because Thin Lizzy is a 0.88 and The Stooges are only 0.84.

But that's just scratching the surface.  The one-named "Carles" organized NBA players by degrees of self-awareness.  Chuck Klosterman used 2,000 words to dissect "Edgar Winter's Finest Nine Minutes," which sounds like a porno.  Dave Jacoby has a Reality TV Fantasy League Scorecard which is actually kind of funny, but still leans heavily on the arbitrary points system as a crutch.  Harris Wittles gave us a "power ranking" of Twitter's all-time most egregious Humblebraggers and promises us that he will supplement this list monthly.  (We're holding you to that, Wittles).  And if you've ever needed proof of Adam Carolla's theory that America doesn't have any real problems despite all of the negative things you read about in the paper, someone named Steve Kandell wakes up every Monday morning and ranks Breaking Bad, Larry David, and Louis CK.


You get the point.*

There's only one way to make sense of all this.  A rankings system.  We've created the W.A.S.T.E. Algorithm to determine once and for all what the best rankings are on Grantland.

Explore the ranking system after the jump....


"W"ords

Brevity is of no moment on Grantland.

< 1,000 words = -10 points.  Why even bother?
1,000 to 1,250 words = 0 points
1,251 to 1,600 words = 3 points
1,601 to 2,000 words = 8 points
2,000 - 5,000 words = 15 points
> 5,000 and you're hired as a full-time writer.

The first 10 footnotes are each worth 0.5 points, but every footnote after the 10th is worth an additional point.  A footnote within a footnote counts as 2 points, but the original footnote retains it's normal score.  Mistakes caught by Deadspin do not count toward the total word count.

R"A"ndomness

Ask yourself, why did this person rank this?  If your answer is "I have no idea" then award 20 points.  For every person or entity in the rankings who you've never heard of, award 5 points per person/entity.  If there is video involved, award 5 points for every minute of the video that you haven't ever seen before, but subtract one point for every minute of the video that you are able to watch without closing the window.




Random guy.  Let's rank him.
Uselessne"S"s

The Usefulness category is designed to answer the question, "what am I supposed to do with these rankings?"  With that in mind, award points as follows:

- Help you better understand something you are going to watch on TV: -10 points
- Give you a piece of information you can quote to your friends: -5 points
- Assist you in blindly stereotyping people from their wedding photos: 10 points
- Print them out just so you can throw them away: 20 points
- If you don't want the rankings and cannot possibly for the life of you fathom why someone is ranking these things: 50 points.

Concei"T"

Here we're measuring how much smarter the writer feels than you.

- Writer high-fived him/herself in the mirror after coming up with the rankings: 1 point
- For every use of the word genius, savant, virtuoso, brilliant, or ingenius: 3 points per word
- Writer kissed himself in the mirror: 5 points


- Writer resents people who use a Mac because he had one first: 6 points
- Writer used to use a Mac but doesn't anymore because it's too trendy: 12 points
- Writer is wearing ironic glasses frames: 15 points (2 point bonus for beard)
- Guy writing about humblebraggers humblebrag-tweets about his humblebrag column: 20 points
- The rankings column loses it's rhythm midway through because the author stopped to smell his own farts: 25 points



Untim"E"liness 

One steadfast rule for rankings: the older and less relevant, the better.  That's why Jonah Keri's baseball trade deadline power rankings were so annoying -- they were made, like, right at the trade deadline.  We prefer obscure songs from 1973.  Subtract the year of the things you are ranking from 2011.  If the rankings span more than one year, take the average of all the years and subtract it from 2011.

But if you're Katie Baker, and you're ranking the wedding section of the New York Times, just stop.  Because you win.

*In response to the inevitable, "hahah, idiot, you're obsessed with Grantland" response, here's the response. We haven't actually read a single one of these "rankings" columns.  We just notice how often they show up, so I ran a search for "ranking" on the site.  Does not having read these columns we're criticizing diminish the credibility of this post?  Yes, it does. Thank you.

Thursday, September 1, 2011

Upcoming Warmth

During the past few weeks we have had really decent weather--generally dry, with periods of above and below normal temperatures.

Such variability, centered around climatological temperatures, is what normal is all about.
There has been enough sun and warmth for a miracle to happen---I actually have red, ripe tomatoes!  Few pleasures in life are greater.  Here is the proof:



Well, another miracle is occurring...we are going into a warm up period through the weekend and then the heat really revs up on Tuesday and Wednesday as a monster ridge builds up over the western U.S.  And it just stays in place forever.

Right now a weak trough is moving through, bringing increased cloudiness over the region.  Tomorrow (Friday) we should wake up to clouds, but they should break up during the afternoon...low to mid 70s.   But on Saturday ridging aloft develops (see upper level chart) and the temps warm with more sun.  Perhaps a bit warmer on Sunday.
But early in the week ridging really develops (graphic) and temperatures could hit the mid 80s.
And do you see that features in the lower right...another hurricane.  The NWS GFS model has this storm approaching the East Coast late Friday (see forecast for Friday AM below) but the forecast will surely change.  The latest solution gets the hurricane/tropical storm close before it swings to the NE off of New England.


The NWS Climate Prediction Center is suggesting increased probabilities for above normal temperatures through next week. (see graphic).

No fried green tomatoes for me!

Just a reminder...will be starting my KPLU weather segment tomorrow (Friday) at 9 AM...right after birdnote.




Legacy of the final answer

This entry's title reminds me of Legends of the Hidden Temple, but I'm not writing about my favorite kid show. Instead, with Regis taking back a prime time slot on GSN, I'd like to review Who Wants to Be a Millionaire's influence on later efforts in our little genre.

The most obvious legacy is Millionaire's own syndie version, now at ten seasons and still doing pretty good business. Other clear influences are the money tree, which has shown up everywhere from Greed to Minute To Win It, and dark sets with allegedly "dramatic" lighting.

The most problematic feature that Millionaire left behind is its less than frantic pace. Don't get me wrong. I don't mind a little build in the tension as we get to more critical parts of the game. Even Alex slows down for Final Jeopardy. But Millionaire's sometimes dawdling pace has been taken to extremes on some shows, like the glacial Million Dollar Money Drop.

Oh, I'm getting too persnickety. Millionaire revived game shows in broadcast prime time after decades in exile. For that achievement alone the show deserves many thanks.

Midweek Video: Jerry The Great

I love mashups and re-edits and this video made up from clips from Seinfeld turns the series into a dramatic movie full of lies, betrayals and scheming.


It plays right into the amorality of the original series.

It also has one of my favorite lines ever on the show: "I believe that I am about to become the target of a systematic process of intimidation and manipulation..."

Largely Hypothetical Penguins Prospect Profile: Keven Veilleux

By Artistry

Welcome to the second installment of our sporadic feature leading up to Penguins training camp, where we analyze prospects based on factors including but not limited to seeing them play maybe one time, tops, their pedigree, their looks, and how they make us feel inside. In case you missed the first profile, Finesse gave Simon Despres high marks based on a combination of pure speculation and the fact that he has a great name.

Today's subject: 2007 2nd round draft pick Keven Veilleux. We clearly recall the team drafting the big center out of St. Georges, Quebec and thinking, "He's tall." We stand by that initial assessment. At 6'5" and 215 pounds, he is still tall, but we would also point out that Sidney Crosby's thighs alone weigh like 215 pounds.  Put some meat on those bones, kid.  If he fills out, the Pens could have something interesting here.  He has an awful haircut, which, as you know, is a terrific sign for a hockey player.




Perfection.
We understand Veilleux has unusual puck skills for someone super-tall and that he was a wizard during summer shoot-out sessions. To confirm this, we turned to his Wikipedia page, but unfortunately, we don't speak French Wikipedia. Lucky for us then that @Allie874 tweeted a highlight video of young Veilleux, so see for yourself.



Looks like he does have nice hands. He is also clearly not afraid to use them to pummel smaller players, and, while we can't in good conscience advocate these huge men punching each other in the head anymore, it's encouraging to see Veilleux has an edge to his game and knows how to plant himself in front of the net.

His name? "Keven" is ridiculous. You had "Vincent" sitting right their, Mr. and Mrs. Veilleux, and you tried to get cute. Big mistake, but not fatal. We have hopes for "Keven." Hopes that he could be the power forward Eric Tangradi should be, but probably isn't. Not high hopes, mind you, not Simon Despres hopes, but "Keven" could sneak up on you like one of his blink-and-you-missed-it wristers under the crossbar.

Cleaning out the drawers SALE!

I've just made an inventory of all my stuff as part of cleaning and found a large chunk of miniatures that have either been left over from other projects or somehow turned out to not be of any particular use to me at the moment.

So check my "For Sale" section, the variety of items range from Cthulhu to WW2. A few items are limited edition models no longer available and a card game that is out of print and cannot be bought anymore. Prices are in Swedish SEK. Paymen can be made either to my PayPal account or my bank account for those buying within Sweden.

http://anatolisgameroom.blogspot.com/2011/02/models-for-sale-from-my-collection-2.html