
US Armoured infantry vs British Paratroopers
UK PARA PLATOON: "Sikil"
Elite - 3
Armour - 3
Para CMD - 9
Lt with Optical range finder, Assault Bren, underslung GL & Webley
Sgt with Scoped Lee-Ensfield & 'splosives
Medic with Webley & Medikit
Radio Op with Assault Bren & 'splosives
Pvt with Boyes Anti-Mech Rifle
+ Attatched 3" Mortar Team (4 crew)
Para Squad - 9
Cpl with Sten-B
LCpl with Sten B & 'splosives
1x Pvt with Boyes Anti-Mech Rifle
1x Pvt with Assault Bren & underslung GL
2x Pvt with Assault Bren & 'splosives
3x Pvt with Assault Bren
1x Pvt with Scoped Lee-Ensfield
Para Squad - 9
Cpl with Sten-B
LCpl with Sten B & 'splosives
1x Pvt with Boyes Anti-Mech Rifle
1x Pvt with Assault Bren & underslung GL
2x Pvt with Assault Bren & 'splosives
3x Pvt with Assault Bren
1x Pvt with Scoped Lee-Ensfield
3" Mortar Team - 4
Crusader - 5
Staghound - 9
Diamler Dingo - 4
US ARMOURED INFANTRY PLATOON: "Anatoli"
Veteran + Body Armor 5RP
1x Sentinel 7RP
1x Command Squad 6RP
(incl Sniper & Medic)
2x Armored Infantry squad with packed LMG & 3x explosives 14RP
1x Comanche with light armor, assault pod and flamethrower 4RP
1x M10 Wolverine with improved sights 7RP
1x M4 Sherman with improved sights 12RP
Not a bad start, and the first time Liberty had done anything valuable (not counting the immobilized mecha in my previous battle). Enemy mortars fired from both flanks but thankfully
My greatest concern at this moment was actually the enemy
Things looked not so bad, the casualties I had taken up to this
By this point the defending player zone was overrun by enemy infantry from two flanks, and I could not bring in my reserves on the northern flank. When I tried to bring in some reserves I only managed to bring in 1 out of 2 fire teams which wasn’t enough to secure anything. Liberty was hit by a mortar and as she was Down on the ground the Paratroopers finished her off with a well placed grenade attack.
My opponent really played this one well, he was aided by the insanely durable Crusader tank which just refused to die, and I focused too long on the last enemy tank while actually forgetting to bring in my reserves a bit sooner. This was a game that started out in my favor but victory slipped out of my fingers and it ended a crushing defeat in Victory Points, 9-0 to Sikil.
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US Armoured infantry vs UK Rifle platoon.
US ARMOURED INFANTRY PLATOON: "Anatoli"
Veteran + Body Armor 5RP
1x Sentinel 7RP
1x Command Squad 6RP
(incl Sniper & Medic)
1x Comanche with light armor, assault pod and flamethrower 4RP
1x M10 Wolverine with improved sights 7RP
1x M4 Sherman with improved sights 12RP
UK RIFLE PLATOON: "Knarloc"
Bodyarmor 3 RP
Command section 4 RP
Medic, 2 * Explosives
Rifle squad 7 RP
30 cal, Antimech rifle, 2 * PIAT-D
Rifle squad 7 RP
30 cal, Antimech rifle, 2 * PIAT-D
Bazooka team 2 RP
HMG 3 RP
British Steel 6 RP
3* Packed Vickers, 2* anti mech rifle
Para Sniper 6 RP
Templar assult squad 6 RP
30 cal
Last game during the tournament was played against Knarlor and his UK rifle platoon, and out of all the platoons I’ve met up to this point it was the most “regular” out of them all. It was a well rounded and balanced infantry force which I foresaw would provide a balanced challenge.
The scenario was a “land grab” scenario. With enemy deployment zone sectors being worth 2VP , middle one 2VP and middle flanks 1VP each. My greatest advantage was my 3 armored vehicles. To my disadvantage was the enemy units and fire teams that all packed more firepower than my own fire
The game started out superb for my platoon, partially due to my opponent’s mistake of deploying both of his Bazooka teams in the same area. We realized that a couple activations into the game else I would have allowed for a redeployment. Anyway, my Sherman made up for its crappy die rolls in previous games up
My mech gets blown up completely halting any advance on the left flank and I have to rush a fire team to save my home deployment sector from falling into enemy hands. Liberty runs back and forth between cover, without any targets and just trying to stay alive. I end up hiding her behind a small wooden shack within inspirational range to my Sherman tanks – because that seemed like a idiot proof way to keep my crew cool.
I slowly advance with a fire team and my Wolverine on the right flank, enemy mortar shrapnel keeps killing my HMG gunners and the enemy Medic packing a god damn Webley Sabot pistol starts picking off my soldiers one by one with firing range precision. Now my incompetent Sherman crew would make something incredible, for the duration of 2 turns, I spent 40 LMG/HMG die rolls and 1 AT shot at the enemy para sniper keeping my center and left flank under constant fire. I figured opening fire with everything I had TWICE would be enough to kill
If I could only swap the tank crew of my Wolverine and my Sherman then my Sherman would over perform and my
In the end I managed to save my home deployment left flank, the enemy actually manage to make my moronic Sherman crew to BAIL OUT! Despite having Liberty 2 feet away waving her flag
This was a absurdly close game despite my apparent advantage. With my mecha destroyed , my Wolverine under constant mortar bombardment and my Sherman being manned by monkeys the rest of my platoon was pretty much deadlocked with the enemy fire teams , both sides trying to reduce the other player in manpower so that it would be safe to move out.
A really tense game, another great game despite the frustrated tone this AAR may have. I actually laughed in disbelief rather than became annoyed at the statistically impossible rolls I kept rolling with my sniper and the Sherman. The game ended 5-1 to me, my opponent although coming close to capturing my home deployment zone had in the end only control over one flanking sector.
…………..
Some thoughts on the tournament as a whole. I had a great time playing during both days. My matchups were pretty OK and all the games were actually surprisingly close and tense. What looked like an easy game turned into a battle for survival, what looked like a hard game turned out to be a bit easier than I thought. I’m not a tournament player as such, but I did enjoy the “performance pressure” that the tournament created, it made the battles and the outcome of each battle mean something more than just a moral victory.
The whole tournament experience was rather enjoyable, no problems, annoyances or grievances in any of the games that I played. For next year I will play a completely different platoon. What made my force suffer was the lack of ranged AT guns (only 2 and those were mounted on my tanks), but the real problem was the lack of manpower. 1 command squad and 4 fire teams is just too little for my taste. In retrospect I would have thrown out Liberty and added a Engineer squad and a Bazooka team, maybe swapping out the Sherman and included some tough infantry support like the APE’s instead.
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