The book is indeed centered around the Polish-Lithuanian
The contents of this book are so vast and detailed that I have decided to divide it into the following parts:
1) Quality review of the book itself and brief overview of the contents
2) Focus on the rules themselves
3) Armies, nations and scenarios
I will post part 2 and 3 in the days to come.
But before I move on to the actual review I want to show some of the promotional miniatures that come with the book itself. The blister contains the 4 protagonists from the movie Ogniem i Mieczem which itself is based upon the first part of the Henryk Sienkiewicz trilogy of books about the Polish wars in the mid 17th century.
The rules themselves do not contain any characters, heroes or famous historical personalities (which is somewhat refreshing to be honest) so the best way to use the two mounted characters from the movie is to simply use them as unit commanders.However the homepage for this game says that historical characters (Gustav II Adolf and Stefan Czarnecki come to mind) will be added later.
That is also why my mounted "Michal Wolodyjowski" isn't properly based yet, I plan to either place him in the command of either a unit of Polish dragoons or some light cavalry. Just as I plan to place the miniature of "Jan Skrzetuski" at the head of a banner of Winged hussars. I also realized that I had one Winged Hussar from the Wargamer range - I got it from a friend almost 2 years ago and it was the first 15mm model I ever painted.
"Longinus Podbipieta" doesn't really fit in anywhere so I simply based him alone on a circular small base. And yes that is supposed to be a two handed greatsword, the character is a Lithuanian knight who has sworn a vow of chastity until he beheads 3 enemies in one swoop with his ancestors greatsword just like his ancestor did at the battle of Grunwald/Tannenberg.
The model is obviously sculpted as the "last stand". In the novel Longinus tries to sneak past enemy lines with a message from the Polish-Lithuanian forces currently under siege by Cossack and tatar forces. He gets spotted by tatar guards and although cutting down a score of tatar's he is finally killed by several arrows and put on display in front of the besieged Polish-Lithuanian forces.
So yeah, expect 2012 to be a deeper plunge into 15mm wargaming on this blog as I continue the expansion of my Flames of War: Early War Polish army and start building 2 armies for this new game which covers my favorite era of Polish history.
Quality review of the book itself and brief overview of the contents
Among the few things that stand out immediately is the hobby and introduction section at the very beginning of the book. It actually shows painting methods, talk about the hobby and have this sort of "new to wargaming" segment that goes beyond describing what a D6 dice. A nice touch for beginners. The segment is 28 pages long and also talks about the hobby side of
The second thing that stands out is that the look of how the rules are written is a mix of Games Workshop and Battlefront style.
While being a "IGOYOUGO" type of game, a couple of things set it apart from others. Order points, which are issued to troops by their commanders make all kinds of commanders crucial to be able to move and use your units efficiently. The game also makes use of D10 instead of the regular D6 which many are used to. To me that is a great selling point since I much prefer 10% per side than 16% per side when generating results with dice. It also makes for a lot more room on the results table and modifiers that most of the time stay "on the dice" rather than to be added on top of the maximum result.
It is possible to play the rules in 28mm or 20mm but you will have to adjust the measurements. Everything is in centimeters - you might want to make that into inches if you play larger scale than 15mm as the game is written for.
The book contains all the army lists you will need within itself, and the game is set up to be played on several levels. Level 1 being small skirmish games, Level 2 being on a division level, Level 3 on an army level and the 4th and last level is supposed to be campaign level which got be humongous as Level 2 in itself is already pretty huge. I will talk more about points and army building in later parts.
So if this picked your interest, stay tuned for parts 2 and 3 which will be very interesting and show how this game is similar to other games but also different and smart while doing its own thing.
No comments:
Post a Comment