Not a gladiator class, but rather a gladiator armed with a rarely used weapon. I figure I would base this guy’s stats on the Myrmillo since he has a fish on his helmet. The tradeoff from swinging the huge weapon is receiving -1 to all combat resolutions, but once you score a hit the weapon is the gladiator strength +4 which is pretty awesome, Makes short work of even the heaviest armor.
As I was painting this model I also started thinking of "fatigue" which is not represented in the game - but perhaps it could be written in somehow to affect both Disciplina and movement rate.
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