Polish infantry battalion vs German Schützenkompanie (Thomas)
Polish attacker/German defender
Never before had I had such crap luck with die rolls as I had in this battle. The only real break I got was that both sides deployed everything they had on the table straight away so no reserves delaying my initial plans. The Germans had deployed their Pz38t platoon in ambush so I had to spring that somehow without getting massacred. The way the objectives were laid out there was one objective placed on the far left flank and two in the center, the objective closest to the right flank was where I was initially planning on performing an all out assault upon.
I grouped my two AT platoons tightly together, thinking they would clear the dug in Germans – this would make an opening for my right infantry platoon while my center composed of the 7TP tank platoon and my second infantry platoon would shield the attack and help out. All this was supposed to be covered by artillery bombardments. HMG
So the battle starts, Polish turn 1. Disaster strikes instantly and nothing gets done. 18 shots from my AT platoon all miss the enemy infantry, 7TP tanks fail to inflict any harm upon the enemy Sdkfz 222 vehicles, my heavy artillery fail to range in, my light artillery barely hits and only pins down two mortars, HMG teams
So now I was on the receiving end, my AT platoons got smoked, my tanks came under attack from enemy recon vehicles and one tank bailed. My infantry was halted by enemy fire and pinned
The only thing comforting me now was that at least my opponent didn’t have any air support. But that was pretty much the only thing I could take comfort in. Turn 2 proved to be another turn of trying to break an opening in the German lines, the Polish tanks failed to take care of the recon vehicles, Polish infantry failed once again to inflict more than a single casualty and my artillery
In turn 3 I did notice that the objective on the left flank was not guarded by any German units, and the only units directly within range was the German tank destroyers that could be taken care of easily with rifles if need be. So at this point I plunged my forces as deep as I could into German territory on the right flank and ran like a madman with my HMG teams towards the left flank.
Then me and my opponent checked the scenario descriptions and we realized that one objective could be pulled off the table starting with turn 6. So guess which one was pulled off table. Call it lack of routine and neither me nor Thomas having played much of the scenarios from the rulebook so this stupefying moment would never have happened to more seasoned players. But now I found myself in a hopeless situation so I just handed over the victory straight away because there was not a chance in hell of salvaging the situation in any way so it would have been pointless of playing it up to the very end. That single incident combined with my abysmal die rolls throughout the battle ended up making this my least enjoyable game – and it had nothing to do with my opponent at all. Lessons learned and “artillery efficiency” noted for further evaluation.
Germans won the battle 6-0
..........................
Polish infantry battalion vs German Infanterikompanie (Johan)
Polish defender/ German attacker
The Witch’s cauldron is a modified version of the “Cauldron” scenario and is located in the Hellfire and Back book. The way it works is that the defender sets up in the center along one of the long table edges and the attacker sets up around him. Defender has delayed reinforcements arrive from the opposite long table edge while the attacker gets reinforcements from the short table edges. The goal is for the defender to protect the two objectives, and the attacker has to grab and hold one starting from turn 6 in order to win.
This was also my first game against German StuG’s so pretty exciting. They are not present before 1940 so me and Thomas have not played with them in our September campaign games.
As before I started with my artillery platoons and one infantry
Seeing as the StuG unit was 2 pretty much invulnerable tanks and 1 light armored transport I figured the best way to deal with them was to make an all out surprise attack with my infantry platoon. So that’s what I did – my opponent admitted he had not thought about that possibility. I ran up and thanks to the German infantry still being pinned down their supporting defensive fire did not pin my assault down. Two rounds of combat later I had
The turn that followed saw the massacre of half of my Polish infantry platoon by another mental dieroll. My opponent rolled 9 hits with his infantry against my infantry, I failed 7(seven) saves!
The that flank started crumbling as you might imagine. Enemy received some Panzerjäger tank destroyers as reinforcements on the right flank. I received my first reinforcements and brough in the 7TP tank platoon which just moved forwards, hilariously blocked from performing At the double due to a single enemy observer which the combined strength and attention of 4 tanks could not manage to kill. The tanks also came under fire from the Panzerjägers which knocked out 1 tank and bailed another. The
The Germans won this one 4-5
…………
Final tournament results:
Allies: 52
Patrik (British Rifles Territorial) 17
Jesper (Escadron de Combat) 15
Mikael (Companige de Combat) 14
Alexander (Polish Batalion Piechoty) 6
Germans: 31
Magnus (German Infanterikompanie) 8
Martin (Czech panzerkompanie) 8
Thomas (Schützenkompanie) 8
Johan (German Infanterikompanie) 7
…………………
Big thanks to Patrik who arranged it and to my opponents for being nice and relaxed gamers. The tournament had an awesome atmosphere and there were no disagreements or anything of the sort. Out of the 4 miniature wargaming tournaments I have played this was my hands down best tournament experience. I’ll gladly play the next Early War tournament when it’s held early next year.
Learned a lot about tournament play and tactics. I really want to play with the train included in my next tournament list and focus more on infantry numbers. Biggest lessons learned:
1) You can draw up plans and tactics about how to use your army at home but it is not until you see the battlefield when you know if your plans are worth anything or even possible to utilize. Better to have an army that can adapt to the situation than to be caught with a static force with limited maneuverability.
2) Don’t bring uneven number of platoons. The Polish could have worked their way around this a little if I had at least a 3rd infantry platoon sharing one of the infantry companies. You bet I will change that for next time.
Btw, if anyone knows a manufacturer of dice with straight edges – the size of regular D6, which you can buy in somewhat large quantity (at least 20) let me know. I’m seriously fed up with these shitty rounded edge dice that not only generate 1’s and 2’s more often than any other result but also like rolling into terrain.
No comments:
Post a Comment