
Villages are placed at the intersection of 3 tiles and cannot be placed closer than 2 road tiles to another village.
Once starting villages are placed, the turn sequence is as such:
Resources are turned into new villages, road sections, upgrading villages into towns (making you harvest 2 resources instead of 1 when your settlement is near a number generated by the 2D6 roll) or buy development cards. Development cards are divided into
The first player generates resources, deals resource cards to the appropriate players, builds new developments, initiates trade or buys development cards to boost his chances of victory.
When all this is done, the turn is handed over to the next player.
Additional features on the board are the desert tile in the middle which is worthless, trade harbors along the edges allowing players to trade specific or unspecific resources at a set ratio for whatever resources they desire. There is also a highwayman, who if a player rolls 7 may be placed on an opponent’s hex preventing harvesting of resources featured on that hex and allowing the player who controlled the highwayman to steal 1 resource card from the targeted player.
The game is easy to learn, very fast paced, and fun. For me this game is perhaps a bit too simple, but then I'm a fan of "blockbuster boardgames" that are heavily themed. There is a bit of planning and tactics involved, but it relies quite heavily on the luck factor when it comes to generating resources, generating the board and generating starting positions.
The quality of the tiles, cards and pieces is quite OK. It's not Fantasy Flight Games quality and artwork, but then again this game does not strive to appeal visually on the same level as heavily themed games. Settlers of Catan is simply a more "classically styled" boardgame comparable to games such as Monopoly. Games that the whole family can play together. It's not necessarily something I would bring to a boardgame night with my game group.
No comments:
Post a Comment