Thursday, June 16, 2011

Strange Aeons 18th century mod Version 1.2!

Version 1.2 includes a lot of changes and tweaks.

Among the changes is the return of Close Combat Bonus to die rolls, this is to make monsters and stuff from the books easier to use. Monster weapons such as claws, teeth etc has kept their CCB but their D+1/+2/+3 has been swapped for a D6/8/10 instead to be in line with the rest of the weapons.

I added a "translation" of standard equipment found on agents and monsters, .45 handgun = Smoothbore musket and so on, The starting Build Points are increased to 18 and there are some other campaign related notes to make the transition between original and modification a bit easier.

The Dexterity bonus when dealing damage with certain weapons have been explained, and overall the rules have been divided into categories to make things easier for the reader.


Light and heavy armor (boiled leather/cuirass) but also included "Warpaint" for humans is in now as well.

Some other minor tweaks have been added, and some quirks straightened out. For instance the critical miss with a ranged weapon has been changed to adding +1 action needed to reload a weapon. This is to make weapons without "Ready" also suffer a penalty.

The length of the rules is pretty much the same, a version history page has been added to keep track of the major changes.

Version 1.1 was downloaded by 114 people to date, which is very cool. I hope that anyone who downloaded the first version will give the 1.2 version a try since this really is a pretty much finished product and the changes added sprung from playtesting the 1.1 rules.


(New working link)
Download link to version 1.2

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