There are 2 skirmish scenarios in the core game, apparently you get more skirmish scenarios in the expansions. Each skirmish scenario has a set of predetermined factors, such as the maximum command level on commanders, how many commanders you can have, how many troop cards you get, what kind of terrain is generated and which side of the board you use as well as all the details surrounding amount of command points, order cards and order tokens.
What happens is that you start off by sorting out all the commanders that have a command level above the command limit. In our scenario each player could have 2 commander that had a command total of 4 points. Beneath the commander were also a set number of troops and terrain generated. Terrain was placed according to setup rules and players take turns in placing terrain on the board - and then take turns to place units on the board much closer to a pure miniature wargame compared to the fixed scenarios. Each player also get additional troop cards so the amount of troops, and the quality of these troops, differ depending on what commanders you have and what troop cards you have drawn.
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Stark army: 16 units, Greatjon Umber and Rickard Karstark as commanders
Setup of armies, Lannister side divided on two flanks, Kevan Lannister and Gregor Clegane deployed in the middle of a cluster of units. Stark army set up on a long line with a couple of units on both flanks being outside of command range.
Lannister had momentum in turn 1 as the battle started.
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Turn 1
Gregor Clegane barked orders to his troops, Footmen and Lannisport guards moved up and occupied the buildings in the
Rickard Karstark charged the Lannister cavalry deep behind Stark lines that was still pursuing the the fleeing Starks and made sure to destroy them. The first banner had been captured, and it was embroidered with a golden lion.
Turn 2
Lannisters kept momentum, already the battle line was in disarray, enemy counterattacks had succeeded far beyond expecations. The Lannisters now had to recapture lost ground, a renewed attack was performed towards the village on the right flank. Lannister cavalry and infantry made a push with poor results, despite focusing all their units at a few weak spots only a single Stark unit was destroyed, the rest managed to fall back
Kevan Lannister tried to capture the nearby forests on the left flank to get both cover and deny enemy movement. His infantry were attacked by enemy archers and cavalry once again. They
Lannister troops that clashed with the enemy made once again a poor effort of inflicting casualties upon the enemy, and pretty much the entire left flank was left in a standoff with the Lannisters
Turn 3
Stark gained momentum. A renewed cavalry charge on the left flank together with infantry support smashed through Lannister troops and hacked down one unit and Kevan Lannisters bodyguard leaving him standing alone in the open. Lannister troops retaliated and finally managed to push into the forests and the building on the left flank but the halfhearted fighting attitude was still allowing most of the Stark units to retreat with little or no harm.
Rickard Karstark galloped with his retinue through Lannister units and the ongoing slaughter and managed to capture Kevan Lannister, severely reducing the command abilities of the
Cut off and leaderless, the Lannister units on the left flank were badly battered and most were lost that very turn.
Turn 4
Stark kept the momentum. As Stark focused on destroying what was left of the Lannister left flank Gregor Clegane moved up and challenged Greatjon Umber - proceeding to slay one of his bodyguards and send the retinue running in the opposite direction of the raging madman. The last unit of Lannister cavalry was defeated and annihilated, encirclement was inevitable. Fighting with their last strength in defiance the Lannisters
A crushing defeat, 8 Lannister banners captured while the Stark had lost but 3. Also one of the Lannister commanders were now a Stark prisoner.
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Thoughts after the battle.
I think the skirmish rules are great fun and add something different to
You could also add extra Victory Points for not only killing enemy units but also capturing their commanders and key areas on the board. These key areas could perhaps be allocated to 2 hexes by the defending player and 2 hexes by the attacking player.
I think this game has a lot of "skirmish game" potential if you have had a few games and understand how it all works to make creating your own content easier.
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