NOTE: Will be trying the videopodcast tomorrow (Friday) morning again. Hopefully will be a bit smoother!...cliff
Today the NWS released a statement confirming that an EF0 tornado (the weakest kind) hit about a mile east of Napavine, a small town in SW WA near I5 around 2 PM (2100 UTC) on Friday (see map):
The tornado touched the ground for a few hundred feet, damaging a barn, some fences and a few trees.
Here is a video of the scene:
Curious, the first thing I did was to check out the radar image (below). You can see a very strong line of convection...yellow indicates a real downpour.
But what about rotation? Any sign in the radar Doppler velocities (which they NEVER show on TV)? The colors in the image below for 2 PM indicate velocity towards or away from the radar (which in this case is just west of Portland). Rotation is shown by a couplet of warm and cold colors, warm colors (e.g., yellow) indicating flow moving away from the radar and cold colors (e.g., green) towards the radar). No sign of a velocity couplet.
This suggests a weak, non-supercell tornado. There can be some weak rotation near the surface (perhaps from air passing around a small terrain barrier) and the rotation gets "spun up" by the updraft of the convection. Sort of like a skater spinning up when she pulls her arms in (this is really based on the conservation of angular momentum).
Typically Washington gets a few tornadoes a year and few of them are very damaging. The worst we have ever had was the EF3 Vancouver tornado in 1972.
KUOW Situation
Still waiting on them after I asked them to work with me on some type of compromise. Today their board chair put out a statement saying I decided to quit (not true) and that it was also the decision of the program manager, Jeff Hansen. Just gets stranger and stranger.
I think I was the only regular they had down there that was not allowed to speak on a variety of topics. Even stranger, I have talked to a number of other radio stations and NONE of them have said anything about constraining my speech. In fact, one news director laughed and said he WANTED me to talk about education topics--it would lend interest to the program. Why is KUOW different? Why is speech most constrained on a public radio station owned by the University of Washington?
If you are interesting in supporting this request for them to reinstate my weather segment here is the petition site: http://www.petitionbuzz.com/petitions/cliffmassonkuow
Facebook web site:
http://www.facebook.com/pages/Put-Cliff-Mass-back-on-KUOW/149155005153152
Tuesday, May 31, 2011
Dan Cetorelli's Custom Book Binding for Do: Pilgrims of the Flying Temple
Watch a master at work. Check out Dan Cetorelli's process as he hand-binds a custom edition of Do: Pilgrims of the Flying Temple!
» Dan Cetorelli: Custom RPG Book Binding
Breakout Kings
With the first season of Breakout Kings finished, I thought now would be the best time to discuss the series.
From the minds that developed Prison Break, Breakout Kings follows the exploits of a special US Marshall task force which captures prison escapees. The gimmick is the team utilizes the talents of 3 convicts to accomplish this goal: the daughter of a bounty hunter, a convicted gang leader and a psychiatric genius. In addition, the taskforce is headed by a former desk jockey which a heart problem and a disgraced former Marshall who was convicted for stealing a little money from a drug bust to buy his daughter a used car.
And the thing about the series is, I am not so much enthralled by the escapes, since we've been spoiled by the delightful engineering plans of Michael Scofield on Prison Break. I mean, no matter how elaborate or spectacular the escapes are on this show, we've seen better. But that aspect of the show is the least important part, because it is the catch afterward that drives the story.
The part that I've really enjoyed is the slow revelation of each of the characters' flaws week after week, both to the audience and eventually to the other members of the team. At the beginning, there seemed to be so many questions about who these people were and how they got where they were. The question that really had my interest was what did the goofy Lloyd Lowery, the team's brilliant psychiatric mind, do to earn 25 years of hard time in maximum security. And every episode has had some form of reveal, so I feel like I am watching this show for the characters rather than each individual plot, which is a good place to start from, since I am sure there are only so many variations they can do in terms of escaped criminals. I would say that the series is very much about the dynamics of the team and its individuals first, and
I was sort of miffed that the series brought out Prison Break's eminently watchable monster, Theodore Bagwell, for an episode early in the run. If it was me, I would have introduced him a little later in the season for the sake of anticipation, but other than that, I don't really have any complaints. At no point did I find myself saying "Oh, come on!" which given the tough sell premise, is a good thing. While not the most riveting television ever, the writers and actors understand the material and have crafted a compelling show that I've enjoyed watching the past 13 weeks.
I am glad I decided to start watching the series now, and I will certainly be tuning in next season to see how things develop.
From the minds that developed Prison Break, Breakout Kings follows the exploits of a special US Marshall task force which captures prison escapees. The gimmick is the team utilizes the talents of 3 convicts to accomplish this goal: the daughter of a bounty hunter, a convicted gang leader and a psychiatric genius. In addition, the taskforce is headed by a former desk jockey which a heart problem and a disgraced former Marshall who was convicted for stealing a little money from a drug bust to buy his daughter a used car.
And the thing about the series is, I am not so much enthralled by the escapes, since we've been spoiled by the delightful engineering plans of Michael Scofield on Prison Break. I mean, no matter how elaborate or spectacular the escapes are on this show, we've seen better. But that aspect of the show is the least important part, because it is the catch afterward that drives the story.
The part that I've really enjoyed is the slow revelation of each of the characters' flaws week after week, both to the audience and eventually to the other members of the team. At the beginning, there seemed to be so many questions about who these people were and how they got where they were. The question that really had my interest was what did the goofy Lloyd Lowery, the team's brilliant psychiatric mind, do to earn 25 years of hard time in maximum security. And every episode has had some form of reveal, so I feel like I am watching this show for the characters rather than each individual plot, which is a good place to start from, since I am sure there are only so many variations they can do in terms of escaped criminals. I would say that the series is very much about the dynamics of the team and its individuals first, and
I was sort of miffed that the series brought out Prison Break's eminently watchable monster, Theodore Bagwell, for an episode early in the run. If it was me, I would have introduced him a little later in the season for the sake of anticipation, but other than that, I don't really have any complaints. At no point did I find myself saying "Oh, come on!" which given the tough sell premise, is a good thing. While not the most riveting television ever, the writers and actors understand the material and have crafted a compelling show that I've enjoyed watching the past 13 weeks.
I am glad I decided to start watching the series now, and I will certainly be tuning in next season to see how things develop.
The Bachelorette Episode 2 Recap: Just, Like, Have Faith in the Process
By Artistry and Finesse
Every season of The Bachelorette has a second episode, and every second episode is the same. It starts with a magical one-on-one date with the first Gentleman, leaving our Bachelorette feeling "exactly where she is supposed to be." Ben F. went so far as to call this initial date "huge." We couldn't agree more. That is followed by a large group date, involving anywhere from 10-15 of the Gentlemen, only 2 or 3 of whom are real contenders. The group date is designed to showcase "personalities," so, naturally, the Gentlemen are forced to do something they don't want to do and that you want to fast forward through. Meanwhile, back at the Mansion, the four or five Gentlemen who have not yet had "one-on-one time" with the Bachelorette wonder what it all means...does she not like me? Or does she like me so so much? Who is staying awake to watch West tonight?** Will I ever get to meet the Bachelorette?
The name that shows up on the second one-on-one Date Card is guaranteed to get the Rose and likely a kiss, or, in the case of Ashley, she will press her mouth against yours and blow air into your esophagus. By the time the Rose Ceremony comes along, there is terrible angst settling in amongst the Gentlemen who have yet to meet the Bachelorette because they feel so strongly that if given the chance to introduce themselves to her, there would be a "connection." The Bachelorette, especially a veteran of "the process" like Ashley, can immediately sniff out this insecurity and will undoubtedly seek to reassure these Gentlemen that she is so happy to have met them and wants them to "just, like, have faith in the process." Those who have the faith in the process will get to participate in the process for a few more weeks, while those whose names you have never heard will not receive the Rose and will disclose during their final interview something to the effect of, "I haven't had a girlfriend in nine years."
How sure are we that we have this formula down? We managed a compelling 13 minute Raw Emotion podcast on Monday night, and Artistry hadn't even watched the show yet. Now that we're both up to speed, here's what else we can tell you:
What we can tell you, after the jump...
- As Ashley and William emerge in Las Vegas for the first date of the episode, it's immediately clear that the Bachelorette is already a bit of a celebrity. It's equally clear she has no clue how to handle it. Several female fans reacted to her with the familiarity of an old camp counselor, and she could only respond by grabbing poor William, frantically pointing at him, and repeatedly squeezing his face. Stand still, Ash. Whether these fans are there for the right reasons or are plants by ABC to convince us that America is rooting for Ashley is still an open question.
- What follows is a bizarre exercise in which Ashley and William pretend to prepare for a wedding, then actually begin to exchange marriage vows. "Oh my, what do we do now," Ashley exclaims. "We're going to be legally married!" William looks like he's going to throw up, but somehow musters an "I do." You can go ahead and tattoo "Here for the right reasons" on his face. This does wonders for the perpetually fragile and insecure Ashley. "You're the cutest thing ever!" she shrieks. "This is the best first date ever!" Follow that up on an over-sized concrete lilly pad in the middle of the Bellagio fountains with a quick "My dad was an alcoholic beaten to death on the side of the road and I still wear the watch that stopped ticking the minute he died" story from William and a "my Dad is an alcoholic too and it's been an ongoing, like, struggle" from Ashley, and yep, that's a Rose for William. Or, as William said while the fountains exploded, "This is for us." Amen.
- Next up is the group date. Ashley decides to go for the Marianne from "Gilligan's Island" look, no doubt seeking a counterbalance for the very Ginger jabberwocky dance performance to come.
The men aren't really the dancing types, but that's not important right now. They all dance, poorly, in disturbing masks, for an entire segment, while intermittently commenting on how hot Ashley looks when she tries to channel Jennifer Beals, which she does at least once an episode. Alleged murderer West announces "I'm not going back to LA. I don't care what we have to do." Gulp.
- Ashley treats the winning dance squad to a series of intimate conversations that tell us pretty much everything we need to know about these Gentlemen. To wit:
- GTOG CONSPIRACY THEORY ALERT. It doesn't take a logician to do what we do, but it's a damn good thing we're licensed. Consider:
**GTOG recognizes the sensitivities surrounding these types of jokes. And we hope you recognize them as jokes.
Every season of The Bachelorette has a second episode, and every second episode is the same. It starts with a magical one-on-one date with the first Gentleman, leaving our Bachelorette feeling "exactly where she is supposed to be." Ben F. went so far as to call this initial date "huge." We couldn't agree more. That is followed by a large group date, involving anywhere from 10-15 of the Gentlemen, only 2 or 3 of whom are real contenders. The group date is designed to showcase "personalities," so, naturally, the Gentlemen are forced to do something they don't want to do and that you want to fast forward through. Meanwhile, back at the Mansion, the four or five Gentlemen who have not yet had "one-on-one time" with the Bachelorette wonder what it all means...does she not like me? Or does she like me so so much? Who is staying awake to watch West tonight?** Will I ever get to meet the Bachelorette?
Winning Formula |
How sure are we that we have this formula down? We managed a compelling 13 minute Raw Emotion podcast on Monday night, and Artistry hadn't even watched the show yet. Now that we're both up to speed, here's what else we can tell you:
What we can tell you, after the jump...
- As Ashley and William emerge in Las Vegas for the first date of the episode, it's immediately clear that the Bachelorette is already a bit of a celebrity. It's equally clear she has no clue how to handle it. Several female fans reacted to her with the familiarity of an old camp counselor, and she could only respond by grabbing poor William, frantically pointing at him, and repeatedly squeezing his face. Stand still, Ash. Whether these fans are there for the right reasons or are plants by ABC to convince us that America is rooting for Ashley is still an open question.
- What follows is a bizarre exercise in which Ashley and William pretend to prepare for a wedding, then actually begin to exchange marriage vows. "Oh my, what do we do now," Ashley exclaims. "We're going to be legally married!" William looks like he's going to throw up, but somehow musters an "I do." You can go ahead and tattoo "Here for the right reasons" on his face. This does wonders for the perpetually fragile and insecure Ashley. "You're the cutest thing ever!" she shrieks. "This is the best first date ever!" Follow that up on an over-sized concrete lilly pad in the middle of the Bellagio fountains with a quick "My dad was an alcoholic beaten to death on the side of the road and I still wear the watch that stopped ticking the minute he died" story from William and a "my Dad is an alcoholic too and it's been an ongoing, like, struggle" from Ashley, and yep, that's a Rose for William. Or, as William said while the fountains exploded, "This is for us." Amen.
- Next up is the group date. Ashley decides to go for the Marianne from "Gilligan's Island" look, no doubt seeking a counterbalance for the very Ginger jabberwocky dance performance to come.
Striking, Like, the Right Balance |
Or else. |
- To fellow dentist Blake, Ashley remarks "I see so much of myself in you." Order? Check. Precision? Check. An utter lack of charisma? Check. We could be heading for a Brad Womack-Michelle Money style "We're too much alike" confrontation, but color us stunned if this Gentleman gets more than a minute of air time the rest of the season. Maybe these two have a torrid affair at a dental conference in their distant future, but not now.
- "You're scaring me," Ashley tells West, as he prepares to hit her with carefully selected portions of his backstory. Good instincts. Says West, "I've learned to cherish every moment with loved ones." Until you murder them. Allegedly.**
- Ashley "has a great body, amazing butt, rocking legs, and having her tickle my [bleep], I mean, that would be amazing," Bentley observes. We suspect he says this to all the girls at the "Family Fun Center."
Ash- Bentley is TFTWR. keep ur <3 protected. Go find a guy who appreci8s u then swallow his tongue. lol.- Despite this dire text, Ashley can't keep her Walls up around anyone with the savvy to exploit her low self-esteem. That, Bentley can do. At the mere suggestion that he may not have the strength to continue the Journey, Ashley literally begs him to stay. "Please stick around. Just please, please, please stick around. Please, please, please."
- GTOG CONSPIRACY THEORY ALERT. It doesn't take a logician to do what we do, but it's a damn good thing we're licensed. Consider:
- Michelle Money has a daughter.
- Michelle Money went on the Bachelor
- Michelle Money was TFTWR.
- Bentley has a daughter.
- Bentley is on the Bachelorette.
- Michelle reported to Ashley that Bentley was TFTWR.
- As a friend of the blog pointed out this morning, Ashley speaks to these Gentlemen as if they are puppies. Consider her response to "Gorgeous" Mickey's revelation that he is an only child. "Ooooooonnnnnnnllllleeeeeee cccchhhhhhhiiilllllllllllldd?!?!!?? Woooooowwwwwww." Ashley also responded predictably to Mickey's disclosure that his mother had died: that is, with a rose and a kiss. If a contestant ever came on the show with a dead mother, an alcoholic father, a dead spouse, and a disabled child, he'd get to 3rd base in the driveway.
- We learned that the last time Ashley cried was when she was watching last season of the Bachelor. Same for us.
"HOW MANY OF YOUR LOVED ONES ARE DEAD?!?! TELL ME NOW!" |
- We also learned that Ashley can shill with the best of them. About her date with Mickey, she remarked softly, "I had such a magical night with Mickey ... [ad sales guy panicking in the background] ... here at the Mandalay Bay!"
- If you're going to wear a mask on a reality show, you're creepy. If you swim with that mask on, you're extra creepy. If you go #2 with the door open in a house full of strangers, you're gross and extra creepy. But if, on top of that, you decide that it is a good idea to corner Ashley on the steps with no access to the exits before discussing why you are wearing the mask, then GTOG can understand your ex-wife's "untruthfulness."
- It was a night of redemption for Chris Harrison. After a slow start to the season (he called it "exciting" instead of "shocking" -- huge mistake by him), he upped the energy for the Rose Ceremony, telling the Gentlemen that Ashley already has strong feelings for several people and seeming completely on board with Ashley lecturing the group, again, to "have faith in the process." By the time there was only one rose left, and Chris came out to remind everyone, "Ashley. Gentlemen. That's the final rose tonight. When you're ready," we knew our hero was back. Unreal performance. And his blog -- dripping with intensity.
- Finally, the night ended with goodbyes to Matt, Stephen, and Ryan M. Devastating, of course, but each of them had a fatal flaw: Matt's mom is alive; Stephen never got to meet Ashley; and Ryan M., had to clear the way for Apollo Ryan P. But don't lament. The road to the fantasy suite is paved with broken hearts.
###Beast. |
**GTOG recognizes the sensitivities surrounding these types of jokes. And we hope you recognize them as jokes.
Disneyland = Price of Toilet Training
[HT: Freakonomics] That is according to economist John List.
List believes so strongly in incentives that he offers his own children lottery tickets to do extra math homework, he says. He promised a daughter a trip to Disney World in exchange for her becoming potty trained. The day he made the offer, she used the toilet and was trained, he says.
OK so having investigated this, I'd say a trip to Disney World is going to cost you between $1500 and $3000 depending on how you do it. I think List overpaid.
French & Indian Cthulhu... wait what?
I did not only get around to play Flames of War last Saturday, I also got to try out my modification of the Strange Aeons ruleset.
What could be more fun than fighting off inbred fish people with your Colt 1911?
Well, shooting at them with your smoothbore musket and stabbing them in the stomach with a bayonet!
This really sums up what my modification is all about, I want to have more uses for my French & Indian War models which are my favorite miniatures in all my wargaming collection. The best thing to crossbreed French & Indian War with fell on my Lovecraftian miniature wargame Strange Aeons from Uncle Mike’s. I knew I would have to rewrite some stuff but wanted to keep the backbone of the rules intact.
As such the basics of Strange Aeons still play the same, and you still use a D6 to hit, roll psychology tests etc. But, I’ve compiled a completely new weapon chart mixing those old weapons that could have existed in the 18th century with 18th century weapons such as smoothbore muskets, bayonets, rifles, old time hand grenades, polearms etc.
The new weapon table is similar to the old one in its layout, with the range, damage, special rules and cost but I’ve mostly removed the weapon close combat bonus in most cases and instead merged the basic combat statistics and the bonus number to use either a D8 or a D10 instead. There are still a lot of weapons that use the basic D6, and even some that use a D4.
Close combat bonus to weapons only exists on a couple of items such as the Bayonet and knifes. Swinging a knife you hit on your Dexterity and deal 1D4 + Dexterity in damage.
Swinging a musket in close combat deals D6, if you mount a bayonet you get a D6+D4.
I also rewrote the rule “Ready”, weapons like Crossbows and blackpowder weapons take 1 action to fire, and have to be reloaded if you want to use them again. Reloading takes 1 action as well. What is different to the original “Ready” rule is that all weapons start the game loaded and ready to fire, but the status of your weapon carries over to the next turn. Whether loaded or empty.
My goal is to keep this modification on Strange Aeons simple enough, so at this time it is only 1 page of weapons and 1 page of rewritten rules. I will try to keep it to that as I fine tune a few small things.
I will also need to check with Uncle Mike before I post the modification on my blog since lots of the stuff is based upon Strange Aeons original work.
With the increased lethality of some weapons the Build Points are also increased. Grenades for instance are 2BP each, you buy grenades individually so it is no longer an infinite weapon option like the Dynamite. Grenades work just like Dynamite in that you have to light the fuse and throw them which all in all takes 2 actions. Each grenade deals 4D4 to every target model under the blast.
I replaced the extra gear of “remote detonator” with “extra long fuse” allowing the grenades to be thrown 8” instead of 6”.
I’ll look over the traits you can give your characters and see if anything else need changing, most of it is actually very generic and could be used for almost every era.
…………………..
Testing experience, I got two friends to play the game while I supervised them. This allowed me to see whether the rules are easy or hard to pick up on for someone who have not worked on the modification. It would seem they area easy enough to grasp if you have the weapon table crib sheet printed out.
The scenario generated was Fight! And 19 Build Points were assigned to the Treshold team as well as the Lurkers. The Treshold team was made up of a Character with +1 Constitution on a heavy warhorse with a sword, 2 “Agents” with +1 Dexterity each. And 2 Civilians. Both civilians and Agents were armed with regular muskets.
The lurkers were led by a mummy and his zombie servant, backed up by 3 cultists with crossbows and 1 cultist with a Torch and Club.
The table was had sparse amount of terrain, just a few groves a small wooden shed and bits of a stone wall. Enough to try out the modification. In every other aspect the game worked the same, command radius to activate multiple models etc. The Lurkers started and the fun thing was that the Mummy would scare everyone within 5” (except the zombie, God bless your rotten brain). So the Cultists with crossbows moved up and the Agents and Civilians took up position in the groves.
Soon enough the cultists were in musket range but the agents failed to hit them due to the wall they used as cover. Cultists moved a bit closer and fired off crossbow bolts into the grove against the character riding the horse but failed to hit him as well. The mummy moved up to command his minions, driving one of them into a psychopathic frenzy out of fear (this happened twice) making the crazed cultist move towards the Treshold units.
A bolt fell one of the Agents in the Grove and musket fire killed one of the crossbow cultists, the mummy charged out with a roar and scared off the character – having civilians fire at him with their muskets out of sequence but then being left with unloaded weapons!
The mummy was hit but no damage was dealt. The mummy followed the Treshold character and started to fight him in close combat, defending himself bravely his sword didn’t manage to do any damage against the undead monster and he ended up cut down and his horse butchered. Nervously firing and reloading his musket the last Agent stoically held his ground as the mummy romped into his hiding place and cut of his head with a wide swoop. The civilians having watched their more able friends getting killed soon got under crossbow fire. One of them was killed by a bold, and then the mummy and another cultist charged the tree line and finished the last one off with little effort.
………………………..
Thoughts, I think the “Ready” rule for muskets and crossbows worked rather well, most of the weapons did too. I might increase the lethality of the Swords or somehow teak that item further. I didn’t get around to try out the bayonets, but the basic idea is that you use 1 action to mount or dismount the bayonet and it cannot be done in close combat. Shooting with a mounted bayonet gives a -1 to hit penalty.
I had also written how you can score critical hits (limited to D6/8/10 – D4 being excluded), you still get a Critical by rolling 1 or the maximum number. Though I think instead or rolling the same result AGAIN to see if the critical goes through I’ll make it a Dexterity check. If you pass your dexterity you avoid a critical miss/succeed in doing a critical hit.
I hope to tweak this modification over the next week and will check with Uncle Mikes about putting the finished product up on my blog for those of you who would be interested. I have also ordered the Shocking Tales of Madness and Mayhem volume 2 which should include a few new rules to the core SA game, I'll see if I can incorporate some of that once I have the book in my possession.
......................................................
If you don't know anything about Strange Aeons you can check out my overview of the rules and how it plays here http://anatolisgameroom.blogspot.com/2010/11/strange-aeons-game-blog-special.html
All further modification notes and battle reports using this modification will be put under the Strange Aeons 18th century label here on the blog.
What could be more fun than fighting off inbred fish people with your Colt 1911?
Well, shooting at them with your smoothbore musket and stabbing them in the stomach with a bayonet!
This really sums up what my modification is all about, I want to have more uses for my French & Indian War models which are my favorite miniatures in all my wargaming collection. The best thing to crossbreed French & Indian War with fell on my Lovecraftian miniature wargame Strange Aeons from Uncle Mike’s. I knew I would have to rewrite some stuff but wanted to keep the backbone of the rules intact.
As such the basics of Strange Aeons still play the same, and you still use a D6 to hit, roll psychology tests etc. But, I’ve compiled a completely new weapon chart mixing those old weapons that could have existed in the 18th century with 18th century weapons such as smoothbore muskets, bayonets, rifles, old time hand grenades, polearms etc.
The new weapon table is similar to the old one in its layout, with the range, damage, special rules and cost but I’ve mostly removed the weapon close combat bonus in most cases and instead merged the basic combat statistics and the bonus number to use either a D8 or a D10 instead. There are still a lot of weapons that use the basic D6, and even some that use a D4.
Close combat bonus to weapons only exists on a couple of items such as the Bayonet and knifes. Swinging a knife you hit on your Dexterity and deal 1D4 + Dexterity in damage.
Swinging a musket in close combat deals D6, if you mount a bayonet you get a D6+D4.
I also rewrote the rule “Ready”, weapons like Crossbows and blackpowder weapons take 1 action to fire, and have to be reloaded if you want to use them again. Reloading takes 1 action as well. What is different to the original “Ready” rule is that all weapons start the game loaded and ready to fire, but the status of your weapon carries over to the next turn. Whether loaded or empty.
My goal is to keep this modification on Strange Aeons simple enough, so at this time it is only 1 page of weapons and 1 page of rewritten rules. I will try to keep it to that as I fine tune a few small things.
I will also need to check with Uncle Mike before I post the modification on my blog since lots of the stuff is based upon Strange Aeons original work.
With the increased lethality of some weapons the Build Points are also increased. Grenades for instance are 2BP each, you buy grenades individually so it is no longer an infinite weapon option like the Dynamite. Grenades work just like Dynamite in that you have to light the fuse and throw them which all in all takes 2 actions. Each grenade deals 4D4 to every target model under the blast.
I replaced the extra gear of “remote detonator” with “extra long fuse” allowing the grenades to be thrown 8” instead of 6”.
I’ll look over the traits you can give your characters and see if anything else need changing, most of it is actually very generic and could be used for almost every era.
…………………..
Testing experience, I got two friends to play the game while I supervised them. This allowed me to see whether the rules are easy or hard to pick up on for someone who have not worked on the modification. It would seem they area easy enough to grasp if you have the weapon table crib sheet printed out.
The scenario generated was Fight! And 19 Build Points were assigned to the Treshold team as well as the Lurkers. The Treshold team was made up of a Character with +1 Constitution on a heavy warhorse with a sword, 2 “Agents” with +1 Dexterity each. And 2 Civilians. Both civilians and Agents were armed with regular muskets.
The lurkers were led by a mummy and his zombie servant, backed up by 3 cultists with crossbows and 1 cultist with a Torch and Club.
The table was had sparse amount of terrain, just a few groves a small wooden shed and bits of a stone wall. Enough to try out the modification. In every other aspect the game worked the same, command radius to activate multiple models etc. The Lurkers started and the fun thing was that the Mummy would scare everyone within 5” (except the zombie, God bless your rotten brain). So the Cultists with crossbows moved up and the Agents and Civilians took up position in the groves.
Soon enough the cultists were in musket range but the agents failed to hit them due to the wall they used as cover. Cultists moved a bit closer and fired off crossbow bolts into the grove against the character riding the horse but failed to hit him as well. The mummy moved up to command his minions, driving one of them into a psychopathic frenzy out of fear (this happened twice) making the crazed cultist move towards the Treshold units.
A bolt fell one of the Agents in the Grove and musket fire killed one of the crossbow cultists, the mummy charged out with a roar and scared off the character – having civilians fire at him with their muskets out of sequence but then being left with unloaded weapons!
The mummy was hit but no damage was dealt. The mummy followed the Treshold character and started to fight him in close combat, defending himself bravely his sword didn’t manage to do any damage against the undead monster and he ended up cut down and his horse butchered. Nervously firing and reloading his musket the last Agent stoically held his ground as the mummy romped into his hiding place and cut of his head with a wide swoop. The civilians having watched their more able friends getting killed soon got under crossbow fire. One of them was killed by a bold, and then the mummy and another cultist charged the tree line and finished the last one off with little effort.
………………………..
Thoughts, I think the “Ready” rule for muskets and crossbows worked rather well, most of the weapons did too. I might increase the lethality of the Swords or somehow teak that item further. I didn’t get around to try out the bayonets, but the basic idea is that you use 1 action to mount or dismount the bayonet and it cannot be done in close combat. Shooting with a mounted bayonet gives a -1 to hit penalty.
I had also written how you can score critical hits (limited to D6/8/10 – D4 being excluded), you still get a Critical by rolling 1 or the maximum number. Though I think instead or rolling the same result AGAIN to see if the critical goes through I’ll make it a Dexterity check. If you pass your dexterity you avoid a critical miss/succeed in doing a critical hit.
I hope to tweak this modification over the next week and will check with Uncle Mikes about putting the finished product up on my blog for those of you who would be interested. I have also ordered the Shocking Tales of Madness and Mayhem volume 2 which should include a few new rules to the core SA game, I'll see if I can incorporate some of that once I have the book in my possession.
......................................................
If you don't know anything about Strange Aeons you can check out my overview of the rules and how it plays here http://anatolisgameroom.blogspot.com/2010/11/strange-aeons-game-blog-special.html
All further modification notes and battle reports using this modification will be put under the Strange Aeons 18th century label here on the blog.
Saturday bloody Saturday
Two broadcast networks, ABC and NBC, put on game show reruns last Saturday night. It was Saturday, it was a holiday weekend, so why not fill a few hours with penny-pinching retreads?
With the somber image of Arthur Charles Nielsen staring at us, the game shows - Wipeout and Minute To Win It - got about the same (small) numbers as most everything else on the night. Wipeout even topped the 18-49 ratings for a half-hour.
The broadcast nets long ago gave up on Saturday night. They never waste expensive scripted shows there, because the ratings just don't justify the dollars. Game shows remain blessedly cheap, so they make natural Saturday fodder. I wonder if there's a trend a-comin'.
As a game show fanatic, I like any extra exposure our little genre can get. Cheap is good for the broadcasters on a night when cheap is essential. And low cost has always been a built-in advantage for game shows. So let 'em rip on Saturday. You can even try some first-runs instead of reruns.
Odd note: Google tells me that A.C. Nielsen was elected to the tennis hall of fame. Wouldn't you know, tennis rarely gets good ratings on TV any more.
With the somber image of Arthur Charles Nielsen staring at us, the game shows - Wipeout and Minute To Win It - got about the same (small) numbers as most everything else on the night. Wipeout even topped the 18-49 ratings for a half-hour.
The broadcast nets long ago gave up on Saturday night. They never waste expensive scripted shows there, because the ratings just don't justify the dollars. Game shows remain blessedly cheap, so they make natural Saturday fodder. I wonder if there's a trend a-comin'.
As a game show fanatic, I like any extra exposure our little genre can get. Cheap is good for the broadcasters on a night when cheap is essential. And low cost has always been a built-in advantage for game shows. So let 'em rip on Saturday. You can even try some first-runs instead of reruns.
Odd note: Google tells me that A.C. Nielsen was elected to the tennis hall of fame. Wouldn't you know, tennis rarely gets good ratings on TV any more.
Monday, May 30, 2011
GTOG Raw Emotion Podcast: The Bachelorette Episode 2
In a stunning development, we discuss our raw emotions from Episode 2 of The Bachelorette with one of us having not even seen the episode. Needless to say, there is a lot of disappointment, a lot of grief, and a lot of self-examination.
[Subscribe on iTunes]
[Subscribe on iTunes]
If you read GTOG, then you knew this was coming. |
[In the Lab] Stupor Market: The Fud Spilling Game
Here's a new game in the lab. This game was inspired by the "wurds" meme, in which pictures of food are paired with intentionally garbled phonetic spellings.
This meme always puts my wife Megan into fitful hysterics. (Okay, it has that effect on me, too.) I wanted to make a party game all about misspelling foods. I gathered elements of Balderdash, Dixit, Taboo, Last Word and Origins of Words.
Don't know if it'll go anywhere, but I thought it worthwhile to share our notes. This is definitely a light family game, but I could easily see it working well after a few drinks among friends.
Stuff You Need
3-6 players.
A deck of food cards. Each card shows a food and its real name. There are 52 food cards in a deck.
A randomized timer. (If one is not available, roll three six-sided dice, add the results together, and set a stopwatch to count down that many seconds.)
A pencil and paper for each player.
How to Play
All players do these steps together at the same time.
1. Draw a card from the deck and keep it secret from the other players.
2. On a piece of paper, write the name of the food on that card as cryptically and phonetically as you can. For example, "lettuce" could be "laydus."
3. Place the card and the paper face down in front of you.
4. Flip over your paper, so the rest of the group can now read your misspelled food.
5. Start the timer.
6. Look at the other player's misspelled foods and decipher what they actually are. Write down your guesses on the paper as fast as you can.
7. When the timer runs out, put your pencils down.
8. First, you score one point for each player who guessed your food correctly. There is an exception. If the whole group guessed your food correctly, you do not score any points.
9. Next, you score one point for every food you guessed correctly.
This ends the round.
Victory
After three rounds, the player with the most points wins the game.
Notes
The two separate phases of scoring are a nice buffer for different skills. Even if you're bad at misspelling food, you can make up for it if you're a good guesser. If you're a bad guesser, you can make up for it if you're a good misspelled.
The commercial potential for this kind of game is very heavily dependent on the components. I can see a nice package containing the food cards, a supermarket-themed score tracker, a set of grocery cart pawns, perhaps a notepad, and golf pencils all going for $25.
Much like Apples to Apples, it would be easy to produce a deck of cards with stock images of fruits, vegetables, and other categories of "fud." Expansions would be a snap.
Well, For Some People, This Could Do In A Pinch
Samuraifrog is bummed that LEGO Ghostbusters doesn't exist as of yet.
Well, this mashup looks awesome too.
The gang over at Bit Rebels posted this image of the Ghostbusters as interpreted through the lens Super Mario Brothers.
I would totally play that.
Well, this mashup looks awesome too.
The gang over at Bit Rebels posted this image of the Ghostbusters as interpreted through the lens Super Mario Brothers.
I would totally play that.
Thunderstorms on the Eastern Slopes of the Cascades
With southeasterly flow aloft and modestly unstable air over eastern Washington, thunderstorms are breaking out on the eastern slopes of the Cascades right now (2 PM on Monday). This convection occurs as the lifting caused by the eastern Cascade slopes releases the convection. On days like today, the atmosphere is in a state where thunderstorms only break out where air is lifted sufficiently so that the air becomes warmer than its environment and thus buoyant (the level of free convection).
Condensation of water vapor and the release of latent heat is an important part of this destabilization process. To put it simply, the heat released by condensation of water vapor into liquid water helps provide the heat that makes the rising air parcel warmer than its environment. We all think about the cooling that occurs when water evaporates, but we often forget that warming occurs when water condenses.
I have a colleague that has a wonderful lab in which students measure the rate of warming for cold coke cans in a dry or wet environment (this works for beer cans too!). In a moist environment, where condensation occurs on the cans, the contents warm up more quickly due to the condensation! So either drink your favorite brew quickly or keep them in a dry place.
Here are some images from the UW composite radar site (multiple radar images combined) and the Camano Island radar.
Some of the showers are reaching the Cascade crest and moving over to the western slopes--lets see if they die as they descend! The lightning detection network is picking up strikes from these systems (30 minutes ending 2 PM):
KUOW Situation
Current number of signers of the petition: 4037
If you are interesting in supporting this request for them to reinstate my weather segment here is the petition site: http://www.petitionbuzz.com/petitions/cliffmassonkuow
Current friend on the Facebook Web Page to bring back the weather segment: 2093
Facebook web site:
http://www.facebook.com/pages/Put-Cliff-Mass-back-on-KUOW/149155005153152
I sent KUOW an email proposing a compromise that many of you suggested: a weather only segment and their establishment of other periods allowing discussion of other issues.
Condensation of water vapor and the release of latent heat is an important part of this destabilization process. To put it simply, the heat released by condensation of water vapor into liquid water helps provide the heat that makes the rising air parcel warmer than its environment. We all think about the cooling that occurs when water evaporates, but we often forget that warming occurs when water condenses.
I have a colleague that has a wonderful lab in which students measure the rate of warming for cold coke cans in a dry or wet environment (this works for beer cans too!). In a moist environment, where condensation occurs on the cans, the contents warm up more quickly due to the condensation! So either drink your favorite brew quickly or keep them in a dry place.
Here are some images from the UW composite radar site (multiple radar images combined) and the Camano Island radar.
Some of the showers are reaching the Cascade crest and moving over to the western slopes--lets see if they die as they descend! The lightning detection network is picking up strikes from these systems (30 minutes ending 2 PM):
KUOW Situation
Current number of signers of the petition: 4037
If you are interesting in supporting this request for them to reinstate my weather segment here is the petition site: http://www.petitionbuzz.com/petitions/cliffmassonkuow
Current friend on the Facebook Web Page to bring back the weather segment: 2093
Facebook web site:
http://www.facebook.com/pages/Put-Cliff-Mass-back-on-KUOW/149155005153152
I sent KUOW an email proposing a compromise that many of you suggested: a weather only segment and their establishment of other periods allowing discussion of other issues.
Throwing it all away for a year
The school my kids are going to in Brookline are having a Book Fair. They asked parents (mostly) who are authors to contribute to a stand. Parentonomics will be there but I discovered a dozen other authoring parents; that alone says something about public schools here.
Of these, the first book I picked up was Behind the Wheel by Wendy Swart Grossman. The Grossman family were newcomers to the school and one of their children, Josh, is in the same grade as Child No.1. Yes, notice that this family has been happy to use their children's real names but then again they aren't talking about toilet training either.
Anyhow, this family decided to do what might be optimal in a recession -- revert to leisure. They were Americans in London but left in 2009 to return. Instead of getting straight back into what might be termed normal life, they decided to do what many talk about but never do: take a year, rent an RV and drive around the US. This is the kind of extreme behaviour that can get you on Wife Swap. And indeed the Grossmans were approached auditioned, got it and then declined! Of course, that is surely a sensible position for a family to take but we were this close to knowing someone on a major reality TV show.
Of course, in the process, they blogged about it and that blog became a book. It is a light read and to tell you the truth leaves you wanting some more. But if you ever had a yearning to throw it all in for a year, spend a considerable amount of time with your kids and go on an adventure, this book is a good place to start to see what it is like. For us, the sabbatical in the US has been more than enough and if we ever go driving across the US it will be without kids.
There is more on the Grossman website. Perhaps the most interesting part there is the blog from their 12 year old who took the job of CFO for the family and managed their budget. There are few details in the book about that one but his blog contains some juicy data. The bottom line: if you want to drive across the country, choose a time when petrol prices are low.
The Hard Sell on Education
OK here is a conversation that took place in a restaurant:
Child: It's a good thing that not everyone has graduated from High School.
Me: Why?
Child: Because otherwise there'd be no waiters here.
There ensued a longer conversation about jobs, status, life opportunities etc. But the curious thing was where that initial comment came from in the first place. It turned out that the child in question had been repeatedly been told that you want to get a good education so that you could get a good job -- that is, not a waiter, janitor or the myriad of other observable jobs they see around daily. This was a line sold at school and may have been a line sold at home -- although in that case, our line is that there is no choice -- so there isn't much in the way of selling that goes on.
The child in question saw through the equilibrium of the statement that everyone should get an education. Basically, if everyone gets a high school education, then the list of jobs that people do when they don't get such an education will be unfilled. In the whole equation, these tasks are seemingly necessary but there was the apparent paradox that they were underpaid and otherwise what people would not want to do.
Now the economic answer to all of this, by the way, is that wages would adjust and those tasks would (a) either be a lot more lucrative than they are today or (b) more likely, that capital will substitute for labor. If the costs of bringing food to tables gets too high, customers will end up doing it themselves. You only need to compare the task allocation in countries where fewer people have a high school education to see that one. That, of course, doesn't stop the notion that some jobs are better than others.
There is, however, a broader issue. Our common marketing job on education is that we want people to have better jobs. At the same time, at least at the level of our children, we are trying to teach respect and understanding. We are not trying to stereotype or infer one's happiness based on what they are doing. Yet, the whole marketing campaign on education does just that.
And given that paradox the alternatives aren't that great. One alternative is that you receive an education to fulfil a love of learning. So you get to love learning, paid for by someone else, and then you get a great job too? This doesn't seem like a great message either.
And what of the "education is hard work" sell. You work hard at education now and get rewards later. "Those who do not have the rewards have not worked hard enough" would be the implication. But we are educating there in the face of experience. Every student knows that for every person working hard and not making it, there are others not working hard but on a track to a better life regardless. There are some levels at which the theory may relate to the experience but I am willing to bet that isn't what's happening through high school.
There is no easy out on all of this. But as usual children are uniquely qualified to exploit paradoxes and ambiguities in conventional thinking.
Today in That's a Mario Lemieux Goal: Poor Donnie Beaupre
Happy Memorial Day.
BloodBowl - Ogre for human team
One of the two "big guys" I bought from Black Scorpion Miniatures. The other being the Troll for my Orc team. So with this Ogre finished I feel that my human teams is complete - I even have the "ingame cash" to buy him for my next game.
There will be a couple more posts related to Saturdays gameday this week. Some Forged in Battle French comparison pictures and a summary of how the Strange Aeons 18th century modification worked out.
I'll continue painting the Orc team in June when school's over. A few more things have priority like completing my Polish Flames of War army.
There will be a couple more posts related to Saturdays gameday this week. Some Forged in Battle French comparison pictures and a summary of how the Strange Aeons 18th century modification worked out.
I'll continue painting the Orc team in June when school's over. A few more things have priority like completing my Polish Flames of War army.
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