Thursday, February 28, 2013

Monty, still dealing

I'll fess up that shopping games like Let's Make a Deal aren't my faves. But when a legend returns, well, everybody has to take note.

Tomorrow Monty Hall comes back to the show he started 50 years ago. The proudly Canadian Monty - he's even won the Order of Canada, an award I never knew existed - gave a long interview to a reporter up north about LMAD's origins. "We took it to a knitting club in the valley once at eight in the morning." The pitchman never relented in his drive to sell the show, and he finally got NBC to bite in 1964. The rest is zonk history.

Monty will at last get a lifetime achievement Emmy this summer. His wife already has one of the awards, so "I can put my Emmy alongside her Emmy and they can have a bunch of little Emmys." Even at 91 Monty can turn a quip.

Audiences may have gotten more jaded and blasé over the decades, but Monty says they still go hyper when the cameras roll on Let's Make a Deal. "It's an exciting moment. When somebody points a finger at you and says, 'You're next,' you don't even remember your name." Nobody will forget Monty's name any time soon.

Compress data more densely with Zopfli

Author PhotoBy Lode Vandevenne, Software Engineer, Compression Team

Cross-posted with the Google Open Source Blog

The Zopfli Compression Algorithm is a new open sourced general purpose data compression library that got its name from a Swiss bread recipe. It is an implementation of the Deflate compression algorithm that creates a smaller output size compared to previous techniques. The smaller compressed size allows for better space utilization, faster data transmission, and lower web page load latencies. Furthermore, the smaller compressed size has additional benefits in mobile use, such as lower data transfer fees and reduced battery use. The higher data density is achieved by using more exhaustive compression techniques, which make the compression a lot slower, but do not affect the decompression speed. The exhaustive method is based on iterating entropy modeling and a shortest path search algorithm to find a low bit cost path through the graph of all possible deflate representations.
Zopfli

The output generated by Zopfli is typically 3–8% smaller compared to zlib at maximum compression, and we believe that Zopfli represents the state of the art in Deflate-compatible compression. Zopfli is written in C for portability. It is a compression-only library; existing software can decompress the data. Zopfli is bit-stream compatible with compression used in gzip, Zip, PNG, HTTP requests, and others.

Due to the amount of CPU time required — 2 to 3 orders of magnitude more than zlib at maximum quality — Zopfli is best suited for applications where data is compressed once and sent over a network many times, for example, static content for the web. By open sourcing Zopfli, thus allowing webmasters to better optimize the size of frequently accessed static content, we hope to make the Internet a bit faster for all of us.


Lode Vandevenne is a software engineer based in Zürich. He has a special interest in compression algorithms, and implemented Zopfli as his 20% time activity.

Posted by Scott Knaster, Editor

Improve your App Engine skills with Google Developers Academy

Author PhotoBy Wesley Chun, Developer Relations Team

Cross-posted with the Google App Engine Blog

Are you developing on App Engine today or interested in learning how to use it? If you've gone through all the great App Engine docs and Getting Started tutorials (Python, Java, or Go) but want to take your App Engine skills a step further, then Google Developers Academy (GDA) is the place to go! We launched GDA this past summer at Google I/O 2012, with content for beginners as well as seasoned developers. What can you find on App Engine in GDA today?


computers in a classroom

If you’re interested in getting more background on what cloud computing is and where App Engine fits into that ecosystem, then this intro class (Introduction to Google App Engine) is for you. Once you’re done with this class, you’ll be ready to tackle the Getting Started tutorial, and after that, move on to the App Engine 101 in Python class.

While some of the material found in App Engine 101 is similar to what's in the Getting Started tutorial, the 101 class targets developers who skipped the tutorial or completed it at some point in the past but don't want to repeat the exact same thing. The main differences include the following changes to the tutorial's content:
  • Use of the Python NDB API
  • Jinja2 templates
  • Discussion of data consistency and datastore indexes
You can use the relational MySQL-compatible Google Cloud SQL service as an alternative to App Engine's native non-relational datastore. Some applications do require a relational database, especially if you’re porting an existing app that relies on one. In this case, you want to learn about Cloud SQL and how to use it with App Engine. That’s why we have the Using Python App Engine with Google Cloud SQL class.

Of course, Google is best known for search. With App Engine's powerful Search API, you can index not only plain text, but also HTML, atoms, numbers, dates, and locations (lat/long). Getting Started with the Python Search API is a two-part class that will indeed get you started: in the first part of the class, you’ll create an application using a variety of data and learn how to index such data (using "documents"). In Part 2, you’ll learn how to execute queries as well as how to update your indexes when you modify your data.

If variety is what you're after, then look no further than the newest class in GDA: Getting Started with Go, App Engine and Google+ API. You will not only learn how to create an App Engine app using the Go programming language, but also learn how to connect to the Google+ API with the Google APIs Client Library for Go.

These are just a few examples of the types of classes you'll find in GDA. We also have content that features many other Google technologies, including Android, Chrome, YouTube, Maps, Drive, and Wallet. We invite you to swing by for a visit soon.


+Wesley Chun (@wescpy) is author of the bestselling Core Python books and a Developer Advocate at Google, specializing in cloud computing and academia. He loves traveling worldwide to meet Google users everywhere, whether at a developers conference, user group meeting, or on a university campus!

Posted by Scott Knaster, Editor

Alpha Mail: the female process

Sarahsdaughter lays down some vital observations concerning female communication and behavior that every man needs to comprehend:
Because I have to thoroughly think through these things, I've come to understand that my first response is often times 1)emotional and irrational 2)based in fear (not truth) 3)not the same response I might have later after processing information 4)should not be verbalized until said processing of information is done.

We, as women understand and find no issue with the fact that we need to go through these processes in order to figure out what is true - even when it comes to our feelings. We want to talk it through. And then, we have a tendency to arrive at new conclusions without going back and apologizing for emotional outbursts that were based on wrong conclusions.

This is one thing game teaches men (and women) that haven't been privy to understanding women's nature prior. Ignore what women say, and observe what they do. They are not logical nor rational in their first responses to stimuli or information. And they are not prone to taking responsibility for wrong behavior.
This gets at the heart of the greater part of what is considered "sexism" today.  And yet, who is the more truly sexist, those who simply acknowledge the readily observable or those who deny it, and in denying it, remove from women the responsibility for being accountable for their words and actions.  Feminism isn't about sexual equality.  It isn't even about female superiority, per se.  It is, rather, primarily concerned with according women formal adult status and privileges without adult responsibilities.

UnPub Mini Highlight: Duck Blind by Tom Gurganus and Hunting Dice by Zachary Gurganus

duck decoys 

(This week I'm highlighting games to be presented at Atomic Empire Unpub Mini on March 2, 2013. Unpub helps game designers get their unpublished games in front of players. Unpub makes good games great. We have seven designers presenting on Saturday, so bring lots of gamers!)

Game design is a family affair in the Gurganus household! We'll have a new game by Tom Gurganus and a dice game from his son Zachary!

Duck Blind
Designer: Tom Gurganus
Contact: tomgurg@gmail.com
Players: 4
Time: 30-45 minutes
Ages: 8+

Duck Blind is a card based auction game in which players are hunters collecting ducks. Ducks and sets of ducks earn VP, give players actions, and mess with other players.

Hunting Dice
Designer: Zachary Gurganus
Players: 2
Time: 40
Ages: 10+

Hunting Dice is a game about deer hunting. Players use dice to shoot at deer as well as move those deer closer to their hunter and away from their opponent’s hunter. Deer are worth various points based on their antler size. Players earn experience points based on their final scores. These XP are used to upgrade their hunter and his equipment for future games.

Duck Blind and Hunting Dice are scheduled to appear at the Atomic Empire Unpub Mini on March 2, 2013!

An easy ALPHA/BETA test

Athol's advice also lends itself to a simple and basic relationship metric:
OMG it’s been a full three minutes. Where’s wifey? Something terrible must have happened to her. She’s not in the kitchen. She’s not in the bedroom. Shit. Wifey…. She’s not in the bathroom either… oh! Oh! There’s wifey! She’s in the laundry. Hi wifey. Watcha doin’? Hi. What’s all this stuff? Can I help? Hi. Kiss me. Kiss me. Kiss me. Oh wifey your kisses are magical! Anyway, there’s something in my pants I need you to attend to.

So stop it. Stop chasing your wife through the house like a toddler. She’ll be right back. Just because you can’t see her, doesn’t mean she doesn’t exist.

STOP IT. JUST DON’T DO IT.
If she complains that you're smothering her: BETA

If she complains that you ignore her and spend all your time [fill in the blank]: ALPHA

It's not entirely true, of course, but it's a potentially useful rule of thumb. And while both are potentially problems, the fact that they require such different solutions should indicate the importance of correctly marking where you stand.

Magua from Last of the Mohicans

Magua the main villain from Last of the Mohicans blister. I love this miniature and painted him up the way he looks when he leads the small British detachment into the first ambush. His blue and yellow robes looked really striking and more interesting than the black and red clothes he had later in the movie.

I also included a comparison with one of my old woodland indians painted up a few years ago just to show the difference between my latest skin recipe and the old one.

There will be a step by step tutorial of how I painted Magua's skin/how to paint woodland indians posted tomorrow.

Wednesday, February 27, 2013

Ratings: forgettable week for syndies

Syndicated television did not enjoy the week of February 11-17. Most shows lost ground as fewer people bothered watching TV. Game show were no exception. TVNewsCheck brings the not so glad tidings...

Wheel of Fortune 7.3 - down four ticks
Jeopardy 6.6 - follows the soulmate, down three ticks
Family Feud 5.2 - flat, which ain't bad in this week
Millionaire 2.4 - down a couple ticks as Meredith counts down the days
Baggage 1.2 - hey, up a tick for our long-suffering Jerry

The viewership averages from TV by the Numbers reflected the sagging household ratings: Wheel of Fortune 11.6 million (weekend repeat 5.5 million), Jeopardy 10.1 million, Family Feud 7.9 million, Millionaire - nice to see Meredith make the list - 3.4 million.

I wasn't too thrilled with Robot Combat League but then, as I sadly noted, I'm not the target demo. The sort of game show got 1.3 million total viewers for its February 26 premiere. Not bad at all for SyFy.

Finally, TVNewser published its cable ranker for February. It was a decent month for GSN, with 337K/275K prime time/total day viewership averages. The network ranked 41st in both windows.

Flip off, haters

It wasn't a complete cakewalk, but Chicago teacher Colby Burnett converted his big first-day lead into the quarter-million grand prize in Jeopardy's tournament of champions. That's nice, but what I really like is his attitude toward his Internet hate club. Basically, that attitude is eff off.

Which is exactly the right attitude, in my cocky opinion. Colby said this about the haters: "I like the fact that I know things. I've been involved in academic competitions since I was 14 years old." Yeah, and now he's $350,000 richer, with his hundred grand from the teachers tournament win.

None of his Internet detractors will ever have to worry about winning that kind of money on Jeopardy. Colby didn't even take grief from Alex Trebek about his name (which, in case you didn't notice, is also the name of a type of cheese). "I’m not taking this from anyone. I don’t care who you are."

This guy's got cojones. Good for him, and congratulations on the victory.

Pens lose to Florida, that's about all we have to say

By Finesse

The Florida Panthers. They evoke less passion from us than anyone in the league, except when it comes to the fact that their mere existence is ruining the possibility of an equitable realignment.  Even when the Pens came back from down 4-1 it was still blahh.  A few thoughts below.

zzzzzzz
Vokoun was shaky even if all the goals against him were on the power play ... Letang is maddening.  He goes from best player on the ice to doing something really dumb within a matter of seconds ... In fact, he might just be really dumb ... I dare you to tell Artistry that Dustin Jeffrey's goal was lucky and one that Theodore should definitely have stopped ... the Pens took 9 minor penalties ... Paul Martin was a +3.  He also has the same amount of points this season as Kris Letang ... Patrick Kane is 585th in the league in "Corsi" rating.  Tyler Kennedy is 245th.  Do you think we could get Chicago to also throw in a late round draft pick in the Kennedy for Kane trade? ... If you don't know what Corsi is, read this ... If Tanner Glass is going to use his ice time to contribute nothing but bad penalties, wouldn't it be better to give that ice time to (gasp) Zach Boychuk?  He hasn't shown much, but it might be helpful to have someone with some skill on the ice while Geno is out.

Pens go to Carolina on Thursday and then to Montreal on Saturday.

Artistry and I are going to be in Montreal on Saturday night for the game.  See the sidebar for details.  LGP.

"Don't be soff."

DevFestW: developing diversity

Author Photo
By Stephanie Liu, Developer Relations, Global Programs Lead

The best part of my job (besides making alliterative blog post titles) is working with developer communities, especially the incredibly passionate Google Developer Groups. Many chapters have been working in their local regions to diversify their communities and make them more inclusive for women developers (e.g. the Android codelab in Tokyo pictured below, and GDG Philippines). Because of these great local initiatives, we’re collaborating with the global organizer community to launch a DevFestW season during the month of March.


developers at Android codelab in Tokyo

Like previous DevFests, DevFestW events are community-led efforts that feature technical sessions on Google’s developer tools and platforms. DevFestW also places an emphasis on bringing together women developers to teach, learn, code, and network.

Diversity is important to us at Google, both within the company and within our developer ecosystem. To truly innovate and grow, we need a diverse set of people coming up with solutions and creating products for a varied audience. We’re excited to support this initiative, and to see what foundation we can build for a lasting, vibrant community.

Visit devfest.info to find and register for a DevFestW event in your region. Stay up-to-date on all things DevFestW by following and hashtagging posts with #gdg #devfestw. Join the conversation by becoming a part of the GDG Women community on Google+. Happy festing!

Want to learn more? Find your nearest GDG chapter, get involved in local events, and connect with Google developers 24/7/365 on Google Developers Live.


Stephanie Liu leads developer outreach for North America, as well as the global programs team. She likes to relax by speedcubing.

Posted by Scott Knaster, Editor

On the track with Chrome Super Sync Sports

Author PhotoBy Paul Kinlan, Chrome Developer Relations

Cross-posted with the Chromium Blog

Earlier today we launched Chrome Super Sync Sports. It’s an interactive web game that enables up to four friends to compete in running, swimming and cycling events on a shared computer screen, using their smartphones or tablets as game controllers.



Chrome Super Sync Sports was built with the latest browser technologies:
  • Touch APIs to recognise gestures made on your smartphone and tablet. 
  • WebSockets are used to deliver immediate real-time playback across all the players in your group and to update the main game screen as you play. 
  • Finally, CSS3SVG and Canvas provide rich visuals and an immersive experience. 
In the next few weeks, we’ll be publishing an article on HTML5 Rocks with more information on how we built this experience. You can follow +Google Chrome Developers to learn when the article will be live.

In the meantime, enjoy competing with your friends at chrome.com/supersyncsports and be sure to open Chrome’s developer tools to see what happens under the track!


Paul Kinlan is a Developer Advocate in the UK on the Chrome team specialising on mobile. He lives in Liverpool and loves trying to progress the city's tech community from places like DoES Liverpool hack-space.

Posted by Scott Knaster, Editor

Further Thoughts on Modeling Inflation in Mansa Musa Board Game

MansaMusaCubes-1

I've been thinking more about the inflation system I posted earlier this week. It didn't have the elegance I was really hoping to achieve. I wanted to be able to tell at a glance how valuable it would be to sell a good to a particular market. Here's another way of doing that.

The cards above represent cities along Mansa Musa's pilgrimage route. They begin with 1-3 random cubes and the remaining spaces stay empty. Musa moves from west to east, then east to west, along the dots indicated below the cards. Each time he lands below a column, he fills it with up to three random cubes.


$ Value of cubes = (number of empty spaces on that card) - (number of cubes of that color on that card).

So if the blue player above were to sell a red cube to the city on the far left, she would earn $4 because there are four empty spaces on that card. Selling a blue cube here wouldn't earn as much because this city already has so many. Selling a blue cube here earns only $2. (Four empty spaces, minus two).

Selling goods earns VPs = (number of empty spaces on that entire row) - (number of cubes of that color in the entire row).

So if the blue player above were to sell a red cube to the top row, she would earn four victory points because there are four empty spaces in the entire row. Selling it to the middle row would only earn three victory points (four spaces, minus one). Selling to the bottom row would only earn two victory point (four spaces, minus two).

MansaMusaCubes-2

So we have three basic methods of determining units of value. CARDs determine the dollar value of any particular cube. ROWs determine the victory point value for selling goods. COLUMNs are what get filled up when Musa arrives. Thematically, I was having trouble figuring out what to call these. I got some good advice from folks on Twitter, especially Ben Marshalkowski and T. C. Petty.

I think cards will stay Cities, columns will be the East and West District of that city, and rows will be social castes. This creates some interesting natural in-game language. For example, if you were to consider the top row to be Nobles, you might say, "The nobles of the second city have everything they could want, no point in selling there. But no Nobles have red cubes, and the Nobles in the first city are hungry for more of anything, I'll sell my red cubes there."

And perhaps the castes offer different rewards for selling to them. Perhaps Nobles earn you the most money, Merchants earn a balance of money and victory points, and Peasants earn you little money but lots of victory points.

Yup. Feeling pretty good about this iteration. Things get even more interesting when you mess with the grids.

MansaMusaCubes-3

Conjoined spaces count as just one space. Anywhere without a space doesn't count as a space. A random shuffle and rearrangement can make some rows much more valuable than others. I think adding bonus tokens to the axes can add even more replay value. Hm!

Nathaniel "Hawkeye" Poe

First miniature to be painted up from the "Last of the Mohicans" blister from Warlord Games. Great miniature, I love the extremely long rifle and the pose is really fitting too. It has movement but isn't "super dynamic". I decided to paint the face to have a frown, wanting the miniature to look slightly pissed at someone or something - if he is going to lead my militiamen or irregulars into battle I want him to look as if he means business.

The paintjob is based upon Hawkeye's appearance in the Last of the Mohicans movie featuring Daniel Day Lewis in the leading role, a movie which made me aware of the conflict and very interested in the subject thanks to the mix of small scale colonial battles and involvement of native Americans fighting alongside the European nations.

Eastern Washington Drought?

The last two months have been extraordinarily dry east of the Cascades crest, even for the sage brush laden, semi-arid zone extending into the Columbia Basin.  To explore this, lets start with the precipitation during the past 60 days (see image below).  Some locations on the eastern slopes have gotten less than .1 inches during the period.
The percentage of normal precipitation shows a similar story: many folks on the east side had less than 25% of normal.  You can see that much of the rest of the state was fairly dry...but not that dry.
 Let's plot the precipitation at Yakima for the past twelve weeks.  Essentially nothing since early January.
 Pasco was a bit wetter, but not by much.
So, how serious is this "drought?"  The answer has a lot of economic implications for eastern Washington crops, particularly the dry land farmers of the Palouse.  Last year they made out like bandits, as drought in the Midwest and Plains caused crop prices to skyrocket, while eastern Washington farmers had excellent crops.

The National Weather Service has a "drought monitor" website that summarizes the sub-surface water situation (see graphic).  No drought in eastern Washington (white color), while much of the southwest  and Plains States were dry.  It turns out that although the past two months have been dry in eastern Washington, the last year has been near normal.


To illustrate this fact, here is the observed and normal precipitation at Pasco. 
Basically, a wet fall balanced out a dry winter.
Pretty much the same story at Yakima:
Snow over the Great Plains has put a small dent in the severe drought in the nation's midsection, but at this point I suspect that eastern Washington farmers will again have a highly profitable year as their fellows over the Great Plains and Midwest suffer from the effects of drought.  At least that is what the National Weather Service is predicting:

Reminder;  the NW Weather Workshop, which is open to all, starts on Friday.  To see the agenda and to register go to http://www.atmos.washington.edu/pnww


Tuesday, February 26, 2013

Trivial awards

Can't remember the last time I spent a minute watching the Oscars. But at least Hollywood Junket makes the best of the borefest by turning it into a trivia game show.

If you want to take the trivia test, do it now, because I'm going to spoil the answers. The biggest surprise for me was that Walt Disney has won more Oscars than anybody else. He'd probably be too politically incorrect nowadays to win much of anything in Hollywood.

There's a picture of Halle Berry crying. For some reason it makes me smile. Looks like she's disappointed about the statue being too small. Jessica Tandy is the answer to the question about the oldest winner. I can identify. The owner of this blog is getting older by the minute.

And I couldn't have guessed the Dolby Theater if you gave me ten thousand chances. I always thought they held the Oscars in a TV studio. I mean, the Oscars are on television, aren't they?

An outrage in Britain

How can this outrage be allowed to stand when everyone knows women simply do not lie about rape?
A compulsive liar has been jailed for 16 months after falsely claiming she had been raped 11 times in nine years.  Elizabeth Jones, 22, made her first fabricated allegation to police in 2004 when she was aged just 13, Southampton Crown Court was told.  Police said that the young woman had accused at least one individual just because she did not like them anymore, putting innocent men through a 'terrible emotional experience'.

Jones' latest victim was arrested and quizzed for nine hours before being released without charge because CCTV footage disproved her claims she was forcibly taken to a property and raped. They had an argument and she was angry with him, so decided to make her eleventh fabricated allegation of rape, police said.
The frustrating thing is that the police are further victimizing an innocent woman when she has already been raped 11 times, and when it is a well-known fact that eleventy-six million women are raped every minute around the world.  Why don't the police do something about stopping all those rapes instead of arrest-raping this poor woman?

Introducing Google+ Sign-In: simple and secure, minus the social spam

By Seth Sternberg, Director of Product Management, Google+

Cross-posted from the Google+ Developers Blog

Today we’re adding a new feature to the Google+ platform: application sign-in. Whether you’re building an app for Android, iOS or the web, users can now sign in to your app with Google, and bring along their Google+ info for an upgraded experience. It’s simple, it’s secure, and it prohibits social spam. And we’re just getting started.



In this initial release, we've focused on four key principles to make things awesome for users:

1. Simplicity and security come first 
If you sign in to Gmail, YouTube or any other Google service, you can now use your existing credentials to sign in to apps outside of Google. Just review the Google+ permissions screen (outlining the data you're sharing with the app, and the people who can see your activity), and you're all set. Google+ Sign-In also comes with the protections and safeguards you’ve come to expect from your Google account (like 2-step verification), so you can always sign in with confidence.


Managing your signed-in apps is easy too: visit plus.google.com/apps at any time, or open the new Google Settings app on Android.

2. Desktop and mobile are better together 
Many developers offer web and mobile versions of their app, yet setting things up across a browser, phone and tablet is still a major hassle. Starting today, when you sign in to a website with Google, you can install its mobile app on your Android device with a single click.


3. Sharing is selective; spraying is just spam 
Sometimes you want to share something with the world (like a high score), but other times you want to keep things to yourself (like fitness goals). With Google+ Sign-In and circles you decide who to share with, if at all. In addition: Google+ doesn’t let apps spray “frictionless” updates all over the stream, so app activity will only appear when it’s relevant (like when you’re actually looking for it).


4. Sharing is for doing, not just viewing 
Pictures and videos are great for viewing, but sometimes you actually want to do stuff online. That's why, when you share from an app that uses Google+ Sign-In, your friends will see a new kind of "interactive" post in their Google+ stream. Clicking will take them inside the app, where they can buy, listen to, or review (for instance) exactly what you shared.




If you’re building an app for Android, iOS or the web, and you’d like to include Google+ Sign-In, simply dive into our developer docs and start checking stats once your integration is live. Android apps will require the latest version of Google Play Services, which is rolling out to all devices in the next day or so.

To see what other developers are doing with Google+ Sign-In, just visit any of the following sites, and look for the new "Sign in with Google" button (also rolling out gradually):



Written by Seth Sternberg, Director of Product Management, Google+

Posted by Scott Knaster, Editor

Unpub Mini Highlight: Havok & Hijinks by Adam Trzonkowski

danils i think

(This week I'm highlighting games to be presented at Atomic Empire Unpub Mini on March 2, 2013. Unpub helps game designers get their unpublished games in front of players. Unpub makes good games great. We have seven designers presenting on Saturday, so bring lots of gamers!)

Havok & Hijinks
Designer: Adam Trzonkowski
Contact: ferrel@epicslant.com
Website: Epic Slant: http://epicslantpress.com/
Players: 2-4
Time: 15-20 minutes
Ages: 13+

Havok & Hijinks is a fast paced, humor-focused, card game designed for people with a little time to kill!

Havok & Hijinks is scheduled to appear at the Atomic Empire Unpub Mini on March 2, 2013!

The despicable treachery of captain Robert Morat

This weekend I visited my buddy Thomas for another game of Muskets & Tomahawks. We also had Fredrik and Viktor joining up as they had not played the game before but have started collecting warbands for it. This made the game a 2vs2 multiplayer game, where both sides divided the units of their warband between two players.

The British colonies: 366 points


Provincial Officer: Robert Morat, with pistol
Traits: Charismatic, Energetic

Irregular officer: Nathaniel Hawkeye, with rifle
Cold blooded, Sharpness

Indian Sachem: Magua, with Rifle, Tomahawk,
Traits: Stealthy, Warrior

Indian Sachem: Walks with shame with Musket, Tomahawk
Traits: Dodge, Warrior

Provincial infantry unit (10 men)
Trained, Muskets

Colonial Militia (6 men)
Muskets

Colonial Militia (6 men)
Muskets

Iroquois indians (6 men)
Indian allies, Muskets, Tomahawks

Iroquois indians (6 men)
Indian allies, Muskets, Tomahawks

Iroquois indians (4men)
Indian allies, Rifles, Tomahawks

British main objective: Scouting mission, scout the 6 sectors of the table and report back with at least 1/3rd of the force intact.

British officer side-plot: "Traitor!" Captain Robert Morat is a French sympathizer, though the Brits don't know about it yet. He will not cause suspicion until the start of turn 3 unless he acts hostile. The opponent is controlling this officer from the start of the game. If Robert Morat is killed by the British the plot is completed and counts towards a British victory.


French Canadian army

Regular Officer: Gerard Pascal
Horse, Cavalry sword, pistol
Traits: Sharpness, Good star

Irregular Officer: Henri Roax
Light troop officer
Traits: Backstabber, Cold blooded

French Regulars (12 men)
(French & Indian War rated)

French Marines (12 men)
(Deployed as Irregular troops)

Canadian Militia (8 men)

3pdr Light artillery manned by 4 Regular rated crew

French main objective: Engagement, wipe out at least 2/3rds of the enemy force.

French officer side-plot: "I'm too old for this", the officer is old and tired of war, his aggressiveness, shooting and defense are all downgraded to 5+ and foot movement reduced by 2". If he survives the battle the side-plot count as fulfilled.
..............


Time of day - Night
Location - Somewhere along the British-Canadian border


The British had dispatched a mixed force militia and indian allies to scout the French perimeter. The troops met up with the small Provincial detachment and the soldiers moved silently through the moonless night. Little did the British soldiers knew that their commander, captain Robert Morat, was in fact a French sympathizer and had informed the French regulars about the British patrol in advance. He was going to lead his men into an ambush and use the chaos to defect to the French with whom he had already made arrangements for a comfortable life in Canadian exile.

On the other side of the village captain Gerard Pascal, a world weary and battle tired veteran was riding his horse behind his men. His back was aching, his sword arm wasn't as strong as it used to be and his eyes could no longer identify a known face at the distance of 15 yards. This would probably be his last war, he had been issued this commission not because he had volunteered but because of the shortage of competent officers. Life had been relatively comfortable in the colonies and he was, despite everything, not going to let the British ruin his retirement plans with their hostilities. He led a small contingent of regular troops and even managed to get hold of a 3pdr from the provincial governor to support the coming battle. If only the clouds would disperse and allow the moon to illuminate the surroundings. How else would they be able to tell captain Morat apart from any other enemy in British uniform?

The French irregular troops marched west, slowly creeping up towards the wheat field and one of the houses. The regulars marched east, the 3pdr was pushed slowly into position.

In the meantime indian units moved like shadows through the night, unseen and unheard they began flanking the French regular unit which was completely unaware of the imminent danger. Both forces were now closing in on each other, but still unable to see anything that could even be mistaken for a human being. The traitor Robert Morat moved anxiously away from his own troops, trying not to raise too much suspicion, though it was hard for such a charismatic man. Still the only British troops nearby were the small group of indian riflemen, and the Sachem Magua of course... better make haste and disappear into the darkness.

Not paying much attention the French regulars moved up towards a a small grove intending on using it for cover. This is when all hell broke loose, an indian unit had been sneaking up on the French and sprung their attack just as the regulars began entering the tree line. The indians led their charge with wild screams and flying tomahawks, the commotion broke the peace. Before knowing what hit them the French were being slashed up left and right. Although being outnumbered 2:1 the battle crazed warriors butchered 9 out of 12 French soldiers before being wiped out themselves.

This was a serious blow to the French force, and it was going to get a lot worse as militia and indians were making their way across the river to the right of what remained of the Regulars. Captain Pascal kept the remaining 3 soldiers in place for now, but then one was shot dead and the remaining two were charged by yet another unit of indians ultimately leaving one sole survivor who made it out of the brawl alive.

Meanwhile all hell was breaking loose on the left flank as well as the British Provincial troops and indian riflemen began exchanging shots with the French marines and Canadian militia. The opening shots saw a couple of French troops killed, but the two units held their ground and soon fired back with good effect on the British provincials which were pushed back.

Captain Morat was hastening his pace, he was now being tailed by the Sachem Magua. He knew his intentions were becoming more and more clear with every step he took towards the French positions instead of leading his troops. Magua decided to stop him, throwing his Tomahawk the projectile flew harmlessly past Morat's head, Magua ran up to his enemy intending on stabbing him in the back but the traitor once again avoided the killing blow and as his next move he stabbed the Sachem in the guts. There was no time to lose, the indian riflemen had seen everything and were now firing at Morat! Two bullets whistled past his head as he barely managed to escape behind the corner of a building.

Back over at captain Pascal's position the remaining French regular knew he was going to die. Two full units of enemy indians and militia had him surrounded. He was going to give them one last fight, pulling out his musket he fired into the treeline, miraculously hitting and killing one of the indians lurking there. The result had the remaining indians panic and fall back, dumbfounded by this sudden twist of fortune the soldier looked over at the equally astonished British militia and decided to charge them. Bayonet first he ran into the group of men who quickly surroundend him and bludgeoned him to death.

Captain Pascal himself was charged by the indian Sachem "Walks with shame" who howled as he came rushing, Tomahawk missed its mark, the old French soldier lifted his pistol - and squeezed the trigger. The howl stopped and the Sachem was thrown back as the bullet hit him square in the face.

Captain Pascal had seen enough, he believed this operation had gone to hell, still caring about his own skin he galloped past the artillery crew and further down the road into the night to prevent any possibility of getting shot. The artillery crew looked at their commander leaving and then over at the lined up militia readying their weapons. The French quickly turned their cannon and fired a grapeshot, effectively killing 4 out of 6 enemy soldiers, and having the remaining 2 rout. This most fortunate turn of events had saved the right flank for the moment.

The remaining British units in the center now focused on completing their scouting mission over killing the French artillery and dodged musket fire from the 3pdr crew. Robert Morat was frozen stiff near the building for a moment but then sighed in relief as the British units turned around and began moving back the way they had come.

On the left flank the exchange of musket fire continued, the British Provincials had stepped into unstable ground and were unable to move quickly enough. This allowed the French militia to open up a devastating salvo which killed 4 Provincial soldiers and had the survivors rout. The breaking point for the British had been reached, and though all units passed their initial morale check's the indian riflemen finally routed as they came under fire from the French marines. This had reduced the British force below 1/3rd making it unable for the British survivors to finish their scouting mission. The French had succeeded in reducing enemy troops, they had also survived with captain Pascal and prevented captain Morat from being shot.

Much of the victory was owed to the young French officer Henri Roax and his irregular troops, without their gun line compensating the disastrous fate of the French regulars would have surely made victory impossible.
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This was one of those amazingly entertaining games that really displayed the strength of "skirmish" level game play - and of course how the wonderfully whimsical side-plots of Muskets and Tomahawks really help telling a good story. It was almost hilarious for Thomas to first roll the "Charismatic" and "Energetic" traits for his officer and then roll the side-plot "Traitor", just perfect match haha.

And we all had a laugh at the "too old for this shit" story of the aged and tired French officer who was  dragging himself into battle one more time.
We had a great time, too bad Viktor had to leave early, Fredrik was excited as hell after the game and planned on ordering more Brits. (which would be welcome as Thomas and me have French, and Viktor is interested in woodland indians). Between the four of us we should however be able to scrape together two fun and mixed forces for future battles.