Sunday, June 30, 2013

Dumb but not forgotten

Poor old Game Show Garbage has taken its knocks lately.

Most notably, there was the site's wild-swinging attack earlier this year on Golden-Road.Net. This led to widespread rumpus and ructions on the game show Interwebs. And many have wondered if the site hasn't run its course, scraping the bottom of the godawful barrel for shows nobody cares about and/or remembers. A hackneyed meme about leaping over a large carnivorous fish comes to mind.

But at its best the site can still amuse. The just-posted dumb answer of the week from Meredith's last batch of originals on Millionaire is a pleasant example. Pleasant for everybody except the poor contestant, of course. He figured out the answer - it really wasn't too hard, with an obvious clue in the question - but then gave the wrong letter. "D" instead of "C", and that was it.

Game Show Garbage then mixes in a funny take on how next season's incoming host Cedric Kyles would have handled the situation. I won't spoil it for you. Just click the link and take a peek.

Reports of New Letang Deal: Keep Your Eye on the NTC

By Artistry

Twitter is exploding at this hour with reports that the Penguins and Kris Letang are finalizing an extension.
That $7.25M cap hit is higher than we're comfortable with, but not significantly so. The primary sticking point is the no-trade clause. No one -- not us, not you, not Ray Shero, not any of the pundits who will tell you what they think of the numbers -- has any idea what this deal will look like two years from now. Letang may be a steal at $7.25M or an absolute albatross. The key is whether the Penguins can move him. And if there really is a 15 team NTC in the agreement, they'll have that option.

Totally understand if you have mixed feelings.
As sexy as the thought was of getting a treasure trove of assets in return for a guy with less composure than a rabid squirrel, this is probably the right move. You don't win a Stanley Cup without an elite defenseman. And nobody questions that Letang is one of the Top 10 defenseman in the league. That's a hole the Pens couldn't possibly fill, probably for years to come.

In other news, Pascal Dupuis is about to walk. As predicted.

5 Ways to Use Triangular and Square Numbers in Game Design

stacked

It's a well-known risk of game design that in pursuit of originality, you will bump into well-studied concepts of mathematics. Some game designers come straight out of maths and sciences, so they already have a library of statistical and numerical knowledge at their disposal. The rest of us come out of a creative field where... let's just say math and logic wasn't a primary focus.

All that to say, I stumbled into the term "Triangular numbers" a while back while figuring out the scoring for Koi Pond's ribbons. In layman's terms – that is to say, my terms – triangular numbers are a sequence of numbers that increase at a predictable rate. In the example below, you can see the typical progression of 1, 3, 6, 10, 15, and so on

Ticket to Ride's scoring progression was quite clearly arranged with the balance and logic of some mysterious underlying structure. I knew it was there, but I didn't know it had a name, let alone a whole history of research. They're "figurate numbers," starting with linear numbers, then triangulars, squares, tetrahedrals, and more.

  • Linear:      1, 2, 3,  4,  5,  6,  7,  8,   9...
  • Triangular:  1, 3, 6,  10, 15, 21, 28, 36,  45...
  • Square:      1, 4, 9,  16, 25, 36, 49, 64,  81...
  • Tetrahedral: 1, 4, 10, 20, 35, 56, 84, 120, 165...

Many thanks to W. Eric Martin for actually telling me what this stuff was called. I also listened to a classic GameTek segment from Geoff Engelstein covers triangular numbers in all sorts of games. This GeekList features several games using triangular numbers, including Coloretto, Amun Re, Hare and Tortoise and more. There's also an Online Encyclopedia of Integer Sequences, that catalogs many many of these particular sequences of numbers.

So, I wanted to pitch a few ideas I had for using these number sequences in games.




#1: Triangular Values for Linear Sets
There are some obvious uses in set collection mechanics. It's common in many games that a set of two matching items would be more than double the value of one item and that three of those items would be worth more than triple the value of one item. For sake of examples to follow, let's call these red beans. In this scheme, you'd score 1 point for 1 red bean, 3 points for 2 red beans,  6 points for 3 red beans, and so on. If you went with this scheme in your own game, you'd have to make forming sets part of the tactical and strategic challenge.



#2: Linear Values for Triangular Sets
Alternately, you could make sets very easy to create, but force players to get increasingly larger quantities in order to claim higher rewards. For example, you'd score 1 point for 1 red bean, 2 points for 3 red beans, 3 points for 6 red beans, 4 points for 10 red beans, and so on. Yes, these are actually diminishing returns for each step up the ladder, but there are ways to make this an interesting play experience. See Bohnanza as a key example, which uses set limits, hand limits, and assymetrical trading to make the struggle for one more card very exciting.



#3: Triangular and Square Values for Linear Sets
Now things get really weird. Let's continue with the "red bean" example and expand that to other foods and colors, like "red apple," "yellow apple, "green apple," "red bean, "yellow bean," "green bean. Now we have a 3x2 grid of attributes, with each item in the game being either red, yellow, or green and either a bean or apple. In play, the value of a set of cards could have two cumulative values, one based on color and the other based on food. In this case, let's say you use "food" to determine the triangular value and "color" to determine the squared value: 1 point for 1 red, 4 points for 2 reds, 9 points for 3 reds, and so on, plus 1 point for 1 bean, 3 points for 2 beans, 6 points for 3 beans. Thus, a set of 3 red beans would be worth 15 points. Forming a perfectly matched set is very valuable indeed!



#4: Linear and Square Values for Linear Sets
Say you wanted to reward diversity and hegemony in your set collection game. The simplest way would simply be to use the Triangular-for-Linear scheme first described above for matched sets. Then you add a twist: for each set of one-of-a-each-kind, you gain a flat rate of around 8 points. This makes each diversity set more valuable than a set of three matches, but not quite as valuable as a set of four matches. When players reach that critical decision point, they must decide whether to pursue either of those two paths to victory.



#5: Linear, Triangular, and Square Values for Triangular Sets
Returning to our second example, let's say your game requires increasingly larger sets to gain just one more point of value. However, each component of that set had three attributes. Let's say besides just "color" and "food" there was also some other attribute, like "age," such that ripe foods were more valuable than seeds. Thus you have three divergent methods of scoring a set. Say "color" has linear value for triangular sets (1:1, 2:3, 3:6, 4:10...), "food" has triangular value for triangular sets (1:1, 3:3, 6:6, 10:10), and "age" has square value for triangular sets (1:1, 4:3, 9:6, 16:10). Now that would be a brain-burning set-collection game!

#6: Beyond Victory Points
So far, these examples focus on direct conversion of sets to victory points, but you can just as easily use a linear, triangular or square sequence for other resources. Imagine a civ game in which rare resources were earned at slower rates. For example, assuming triangular sets, the rarest goods would be earned at a linear rate, the moderate goods at a triangular rate, and most common goods at a square rate. That's the beginning of a whole economy right there. Why not set up an auction where each bid must be an increasingly higher triangular number?

I'm going to explore these last two ideas more thoroughly in future set collection games, perhaps with an eye towards keeping it intuitive and easy to comprehend mid-game. I wouldn't want players being stricken with total analysis paralysis while trying to navigate three simultaneous point trackers.

Dr. Helen rocks Fox

It's great to see Dr. Helen doing what the androsphere cannot do, in bringing the revolutionary message of Men on Strike to the mainstream media:
TUCKER CARLSON: That's all true, I agree with that completely, but it still doesn't absolve men of the responsibility to stop complaining about the cards are stacked against them, and man up and become me. Because you don't become a man until you assume responsibility.

DR. HELEN: What man would take such a raw deal?  I don't consider that a man.

TC: Well, it's not, actually, it's not a raw deal.  You derive deep satisfaction, as a man, by taking responsibility for other people.  That's the only place you get deep satisfaction

DH: So, men are supposed to take a really bad deal and sign their rights away, and you call that a good deal?  Look, you don't understand economic reward -

TC: Well, I did!

DH: You did, well, that's good, maybe you have a really good wife, but a lot of men don't feel that way.

OTHER GUY: Why hasn't a man written this book?

DH:  Because men can't speak up. I'm here to speak up because people will actually listen to a woman.  It's really unfortunate, I want the next man, and I'm hoping by this book, that this next man is out there.
She's doing a fantastic job in her interviews and I'll be doing an interview with her about the book and its reception once she finishes her current round of media appearances.  She is, quite literally, giving a voice to the voiceless, because as she knows very well, the media will begrudgingly give her the microphone it will never permit the likes of Roissy, Roosh, or me, still less the men who are incapable of articulating the male case.

A&A Angels 20, touched up airplanes

While I was OK with most of the factory pre-paint the windscreens were quite poorly done and in some cases looked like shit - in particular on the BF110c. So I spent the afternoon fixing that, and while I was at it I painted the exhausts and machineguns in black as well.

I know the windscreen framework should be painted in the same color as the fuselage on most of the airplanes but I prefer to leave them black to give the glass a greater contrast. I think the biggest difference between the pre-painted paintjob of the A&A airplanes and Star Wars X-wing fighters is that the X-wing stuff is painted to look worn and used. The A&A airplanes are too clean and tidy imo, but it would be too much work repainting them to look properly. In the end it was the windshield look that bothered me the most and which was a real eye catcher so I'll leave the rest of the paintjob as it is.

You can see most of the "before & after" pictures that I took  right below.


Saturday, June 29, 2013

Eastern Washington Gets Hit Hard By Strong Thunderstorms

Saturday was an amazing day over and east of the Cascade crest with numerous very strong thunderstorms, particularly along the eastern Cascade slopes.  Large hail, strong winds and heavy rain hit from Yakima to Wenatchee, with some observers describing dime or quarter size hail.  Strong winds have downed trees and powerlines, and localized flooding has occurred (see picture from Ellensburg below).

Downtown Ellensburg:  Picture Courtesy of Stephers
Another picture by Stephers...but NOT a tornado. Rather a heavy rain shaft descending from a large convective system

And for me there was a special touch:  I flew over some of the storms on my way back from a meeting!

As I noted in my last blog, the air over the region has the potential for major thunderstorms activity if there is sufficient lift to initiate the action.

It started quite early, with a collection of severe thunderstorms passing over the Tri-Cities and moving northeastward.  Here is a radar image at 9:08 AM:  red is very heavy rain or hail.
About an hour later I flew just south of these storms on my way returning from Denver.  My flight was at an unusually high altitude (40,000 ft) and it was clear that some of the thunderstorm tops getting very close to our flight level.  Here is a picture from my vantage point:


But then the amazing happened, a continuous train of very strong thunderstorms started to develop along the eastern slopes of the Cascades and never stopped all day.  Let me show you some samples at a few times.  First, at 12:30 PM

A fascinating subtlety was that the radar showed a nice case of storm splitting northeast of Yakima.  Here is the radar 45 minutes later...you see the two red areas of heavy precipitation?


 2:29 PM


4  PM--still going
And here is one at 6:40 PM...it hasn't quit! 


You see that bright red echo (very intense) just east of the Cascade crest northwest of Wenatchee?  According to the radar it reached 31,000 ft and it was clearly visible here in Seattle.  To prove this, I took a quick pic of it from Mathews Beach Park in north Seattle.


According the observed 12-h rainfall totals some observing locations received .5 to 1 inches of rain from these storms (see graphic)....but I am sure that much heavier amounts fell at places without rain gauges.

Thunderstorm activity was substantial on the east side Saturdaydue to the large amount of potential instability (high CAPE)--see graphic below-- and the lift of some weak disturbances approaching from the southwest.  Furthermore,  the mountains produce their own upward motion that can help initiate convection.


According to our computer models, tomorrow should be far drier, with very little thunderstorm activity. 

Art for art's sake

The appropriately named DeviantArt has posted the most gorgeously embarrassing collection ever.  It's the wheel from Wheel of Fortune throughout the years and throughout the world. Dozens and dozens of wheels. Wheels here, wheels there, wheels everywhere. I got wheels in my dreams, wheels in my nightmares, wheels in my head, wheels under my bed.

My favorite wedge from the endless wheels is the pictured Arthur Christmas special. The guy looks like he fell out of a game show Internet board, after he fell out of his parents' basement. The contributor of the gazillion wheels calls himself "Wheelgenius, an artsy-craftsy game show nut." I can well believe the name and the description.

Every other game show nut will have their favorite wheel design. It's a little scary how many permutations have emerged over the decades around the world. A lot of effort went into those wheels, which might mean something about the wasting of human talent. Or it just might mean, hey, it's a game show.

The fourth reason

Dalrock considers why conservatives instinctively turn to big government to fix the marriage strike:
So what makes marriage different to conservatives?  Why instead of pushing to remove the built in incentives for women to legally abuse marriage and the uncompensated risks men take in marrying, do so many conservatives reflexively dismiss the need for reform and passionately respond with bizarre and incomprehensible arguments and calls to duty and patriotism? (H/T SlargTarg)

There are three main reasons for this:

    They are responding emotionally and reflexively to the term marriage strike.
    They have been suckered into the role of enabling feminists.
    They are invested in the current corrupt model of marriage.
Allow me to suggest a fourth reason: most conservatives don't understand the difference between Marriage 1.0 and Marriage 2.0, which is a little ironic given that the Supreme Court has now created Marriage 3.0.  Which, I suppose, will make the inevitable legalization of polygamy Marriage 3.11.

Axis & Allies: Angels 20 unboxing

A few weeks ago I ordered two starter sets for Axis & Allies: Angels 20, and picked them up as they arrived this Sunday. The following is the unboxing and overview of the content of a single such box (both boxes I got are identical).

First thing worth mentioning is the price, it is slightly more expensive than the X-wing starter set from Fantasy Flight Games. As such it is very interesting to see what you get for your money.

As you can see the box contains 5 fighters and 1 bomber, so 6 airplanes in total. These come pre-painted and are hard plastic and very durable. There is no risk of breaking them and they are a LOT more child/young gamer friendly than the tiny and fragile X-wing ships.

The pre-painted paintjob is "OK". It's certainly better on some planes than on others simply because of how the game differentiates between different pilots/pilot skills using different paintjobs (which is a bit of a weird way of doing things). Of the 6 planes you get in the box I think all but the dark grey ME-109 are alright, the dark grey ME-109 looks as if it unpainted when looked at from afar and you need to get close to see the difference in color tone between the wind screen and the color used for the upper fuselage.

With the planes you get hexagonal transparent plastic bases and transparent sticks on which you mount the planes. The transport part of the base is a nice feature, however I feel that you will need to paint or do something about the numbers because it will be hard to judge the altitude of an airplane unless you look at the base closely or in favorable lightning.

As you can see the planes have a ball mounting, inside the hole beneath the plane there are two plastic pieces holding the ball in place - and also make it easy to add or remove the stick. It's also tight enough not to slouch but not so tight of a fit that you can't tilt or turn your plane - something which is important due to the rules in the game and not just a matter of aesthetics.

You also get all the pilot/airplane cards for the game in the starter boxes, so if you buy booster packs you will not receive anything but the planes. Getting two start boxes and having two stacks of stat-cards may be a good idea so that both players can keep a track of the abilities and stats of their own and the enemy fighters. These cards are made out of thick cardboard stock but are worth putting into a protective sleeve. The pilot cards cover 16 Allied airplanes and pilots, and 15 Axis airplanes and pilots.

The rulebook is in color and well put together, printed on matt paper, it includes all the rules, charts and stuff you would need to know as well as a couple of scenarios to get you started and a few suggestions for how to play regular 100 point skirmish battles (just like in X-wing).
So far so good. The parts of the starter box which are a disappointment and of poor quality are no doubt the dice - of which (just like in X-wing) there just aren't enough to actually play without re-rolling them! What is it with game manufacturers and saving money on such a cheap component as a regular D6 die??!
These dice are on the other hand both too large and unbalanced for my taste so I will not be using them (they rolled horribly in the demo game I played a couple of weeks ago).

The thing worthy of critique are the status markers, which are printed on thin cardboard stock, well punched - but only printed on a single side... That is also a very cheap thing which bothers me a lot. These could have been made out of durable cardboard chits without raising the cost of the box too much I would think but I guess they'll do.

Finally the map, which was the second main reason I bought two starter sets. One was that I wanted the fixed airplanes of the starter set since the booster packs are all random airplanes. The other reason was the map, the map that comes in the starter box is made out of two pieces which are used together. The combined playing area is way too small for my taste - something which derives from the large hexes on the map itself. Using two full maps from two starter sets will give you a nice gaming area with room for maneuvers and to play with a "rolling map" where you take maps pieces from the rear and place at the front when planes move in a single direction during bomber escort scenarios etc.

(Pictures show a single and then both map pieces that you get in a single starter set)
Each map piece is 30x20" / 76x51cm. Each map has 4x7 hexes, these themselves are 4.5x5" or 12.5x11cm. As you can see on the pictures these hexes are quite big, bigger than the flight stands of the airplanes. You could argue for smaller hexes, but there is the wingspan to take into consideration and possible models clipping each other as they are all mounted on equally tall flight stands. Still the hexes could have been a tad smaller to provide at least one more row of hexes on the long and short side.

My main worry with the map however is that it's very thin, and printed on glossy paper. It's not very durable and will be ruined with frequent use. I'm considering to cut it up and laminate it like the guys who ran the demo had done with their maps, that would make it water proof, wouldn't risk it being torn apart when unfolding/folding it or any other player related accidents that may arise.

So what's the final impression of the contents and the "value for money" of Axis & Allies: Angels 20 on it's own and when compared to Star Wars X-wing?

Well just like with X-wing you will want to have 2 starter boxes. You can actually play fun and normal sized battles with the planes you get in the box - but you will want to have that double sized map to fly on. If you already have a hex based map of your own however you can easily skip out on the starter box and try to score some loose fighters from Ebay or Troll & Toad in the US (the later is from where I have ordered some dirt cheap extra fighters of my own choice).

Value for money in terms of "playability" 8/10
Value for money in terms of component quality 6.5/10 
(map and tokens bring down the score)
Fun to be had with the contents of the starter set on its own 8/10

Recommended: 2x starter sets or at least 1 additional map to make a larger playing area (you also can't get those BF110C bombers in the booster packs - only in the starter box).