



In any case, played some Flames of War with Johan down at the club this weekend. I wanted to try out a really crazy Polish list since I had painted up additional infantry platoons since the last time. The list was far from good or optimized, I really just wanted to field my new stuff. So what I ran was a "Piechoty batalion" 1500pts list that looked like this:
Battalion HQ

2nd Company: 2 platoons + hmg platoon
2x Anti-tank gun platoon
cavalry company: 2 platoons
Reconnaissance tank platoon: 3 TKS MG tankettes
So a ton of infantry, some cavalry, little AT and nothing else. If I had to attack I would probably be screwed. If I had to defend I


HQ
3x Schützen platoons
1x Pak36 platoon
1x HMG platoon
1x Mortar platoon

1x 105mmbattery
.....................
The scenario was "Breakthrough" and I ended up as the defender (thankfully). The table, was covered in terrain, and featured a town in one corner and a forest in the diagonally opposite corner. So I grabbed those two as my deployment areas and set up HMG





My remnants caught up with the German platoon and fired at them killing a couple teams and then got pinned down as they tried to clean things up with a final assault. My guys ended up running away, but so did the Germans that remained. So we had lost 1 infantry platoon each.

I was now in the middle of relocating infantry and cavalry towards both objectives, I wanted to get there before the German turn 3 and the German reinforcements. I also moved out with my AT guns when I realized I had to worry more about the tanks on my right flank rather than have them arrive from reserves into my field of fire near the objectives. It's funny how 3 tanks with relatively weak armor are able to rattle things up, they became my main focus for the remainder of the battle. I tried to do something about them with sparse AT gun fire and infantry small arms to no avail. In the end I withdrew the guns and parked them in a way so that I could create a crossfire across the objectives if the tanks wanted to make a go for them.




In the end Johan surrendered because it was impossible for him to win, he had 2 platoons left in reserve but only 1 managed to get onto the table, and it would no doubt face the same fate as the previous German platoon. The objectives were locked down by some 40+ teams including 5 AT guns so there was no way for the Germans to do much about the situation.
So my freaky infantry horde managed to pull off a victory. I had lost 1 infantry platoon, 1 HMG platoon and a few teams from various other platoons but nothing that brought them anywhere near breaking point. Johan had lost 2 infantry platoons, one of them with attached HMG's. I said that if Johan had one more platoon of tanks he would have had little problem handling my force and I absolutely dont' take this victory as a sign of my army list being superior. If I'm going to run something like this again I will most likely drop 1 infantry platoon in favor of a 3rd AT Gun platoon and have the Tankettes strength maxed out.
My sailors didn't get to do anything in this battle, which was a bit of a shame. On the other hand the cavalry proved to be a fantastic asset and will most likely be a standard part of my armies in the future as well. A company with 2 platoons is just perfect size for that "objective grab/defend" situation. The cavalry being Fearless/Veteran also helps them to stay alive while waiting for backup.
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