After tinkering with Love Me Not last week, I drifted into this other more fully fleshed out idea for a game. Draw three cards into your hand. Keep one face-up on front of you, discard the other face-up and keep the third. On your next turn, you do the same thing, gradually cultivating your hand so it is as balanced as possible with cards in front of you.
At first, I couldn't think of a theme for this. The most obvious at the time was a museum curator, keeping some works on display, but also keeping some works from the same artist in the archives. Alas, Knizia really has the definitive art museum themed card game in Modern Art. So I settled on just calling the game COY. Sometimes just the title of an otherwise abstract game is enough to get across its mood.
But then I started thinking about koi ponds and oh gosh, that led me down the borderline between rapid prototyping and reckless prototyping. I started with some old business cards to create the initial deck.
Testing several times until I got the scoring mechanics settled down into something manageable. Then I got thinking about art, which is WAY TOO SOON. Don't do this, people. Focus on your mechanics before you go polishing the look of your game. I put the cart way before the horse. But anyway, they're pretty pictures I guess.
But for now, I want to actually test the game some more, so here is a barebones print-and-play PDF for you. Coy Pond is a euro-style card game for 2 players that lasts about 15 minutes. I'm eager to hear your thoughts!
» Download Coy Pond Prototype A
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