Rounding the day off with a pure "Beer & Pretzel's" game if preferrable to launching another boardgame session where you need to think. So when your brain is fried things like DungeonQuest works wonderfully well. The game should take less than 1 hour. In this session 1 hero died 3 turns into the game, another one died soon after.
The remaining heroes, one being a sorceress wandering about the perimiter of the dungeon stumbling of small treasures all the time, and my ranger who took a bloody roadshortcut into the center of the table using the catacombs. I emerged into the dungeon level with a single wound left.
And while the sorceress of my opponent was killed by a monster appearing two tiles from the exit! Well I had a character with a single wound left - so there was not a snowball's chance in hell to survive the gauntlet that would be my journey back home especially since there was no established route from the treasure chamber to the exit. I managed to find some kind of magic tome which had a randomly determined effect based upon the roll of 2D6 at the start of each turn in the treasure chamber.
There was a risk of getting killed, but there was also a chance to be fully healed and even a slim chance of being transported to the exit. I gambled for 4 turns but only managed to get a ton of treasure before getting a bad result which inflicted 4 wounds and killed my character. So in true DungeonQuest fashion everyone died. I don't remember exactly, but someone put together a chart stating that there was a 87% + risk of getting killed.
Oh btw, we use the official "Dice combat" variant, since the original card combat is a total mess and bogs down an otherwise super streamlined game.
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