

US Armoured infantry vs Swedish partisans
This was my first game during the tournament, check the mission briefing for full details about the scenario. Army lists for both armies are below.
US ARMOURED INFANTRY PLATOON: "Anatoli"
Veteran + Body Armor 5RP
1x Sentinel 7RP
1x Command Squad 6RP
(incl Sniper & Medic)
2x Armored Infantry squad with packed LMG & 3x explosives 14RP
1x Comanche with light armor, assault pod and flamethrower 4RP
1x M10 Wolverine with improved sights 7RP
1x M4 Sherman with improved sights 12RP
SWEDISH PARTISAN BAND: "Defender of Sweden"
Green 3 RP
Lion of the North, Mounted 5 RP
Rå 5 RP
Swedish partisan band, Mounted, SMG 6 RP
Swedish partisan band, SMG 4 RP
Swedish partisan band, SMG 4 RP
Heavy machine gun team 3 RP
Heavy machine gun team 3 RP
Sniper team 4 RP
Sniper team 4 RP
Saboteur team 5 RP
Saboteur team 5 RP
Anti mech rifle team 1 RP
"Light" Mortar team 3 RP






The scenario wasn’t ideal for any of us, night fighting with 18” LoS limit made it extremely dangerous for my tiny 6 man fire teams to get into enemy range as they would be massacred by the 30 SMG shots fired by each partisan unit! On the other hand the partisans were unarmored, had no grenades and no vehicles. My initial plan was to use my Sherman and my Wolverine to squeeze my opponent from both flanks - my Sherman was supposed to lead the way as it had machinegun power enough to kill 1 unit per gun.
Now as the game starts, I had of course completely forgotten about the enemy saboteur units. The first thing I see is one team deploying and moving up to my tanks on both flanks so that no matter who won turn initiative one tank would be in serious trouble. True enough, the partisans won turn initiative and picked the prime target and the most dangerous unit in my platoon – the

Not wasting any time I activated my Wolverine, but realized that I would not have enough killing power with just 1 single pintle mounted HMG to kill the nearby saboteurs so taking no chances I made full speed backwards and backed away as far as possible then opened fire – indeed only managing to “Down” one out of the two saboteurs. At least I was out of assault range.
The interesting thing now was that my left flank was basically neutralized and in a deadlock. I still had the saboteur team near my bailed Sherman, Swedish cavalry partisans totting SMG’s riding towards me, an Anti tank rifle team in my face and a sniper lurking about holding my 2 fire teams, Liberty and the platoon medic at a safe distance and in place. My right flank was too weak to do anything more this turn. My center moved cautiously forward, wary of the SMG hordes.

My pregame thoughts about a relatively easy game were pretty much smashed with that bailed Sherman and I would have to be very careful with the tiny amounts of men I had as they were my only way of controlling the prisoners that were escorted and had to be brought at least into “no man’s land” but preferably into the enemy deployment zone to score full VP’s.


I destroyed the right flank saboteurs with my M10 Wolverine and threw a grenade in the face of the left flank saboteur team killing them as well. I realized my only chance to not get killed was to stay behind obstacles out of LoS and throw grenades at them. This became my prime tactic of dealing with the partisans in the center.
I took my right flank escorting unit and moved it into cover behind the forest and positioned my M10 Wolverine to cover them – behind the forest the Partisans had set up a HMG team in overwatch and held a relatively unscathed unit of SMG totting


The following turn the Swedish cavalry moved up and mowed down soldiers from various units as they had LoS to different targets, keeping that flank in a constant disorganized and weakened state. I moved up Liberty to bring some order back to the troops but that did little to help. I held one fire team in reserve up to this point but moved them up now and tried to kill some of the mounted partisans but only managed to kill and down a pair. I


Partisans secured further progress in that direction by moving up a HMG team. Now on my right flank I was certain that time had come for me to punch through – I moved up my fire team escorting the prisoner into the forest and came under light mortar fire again. I took 1 down and 1 goner but passed my cool check. I did not anticipate the partisan HMG team in the area



The right flank regrouped and attacked the HMG team with grenades again to make sure they were hit in the forest killing them and allowing for the prisoner to be brought some distance into “no man’s land”, the M10 Wolverine guarding their flank from any potential partisan attack. In the center my mecha was attacked by a partisan with explosives which blew off the assault pod arm and made the pilot bail out – luckily just out of LoS from the enemy sniper in the water tower.
I was still locked in the center, but cleared the partisan HMG team standing in overwatch with a grenade bundle leaving the HMG team members dead or wounded. Left flank was

The end result was my platoon still holding the 3 prisoners, but I only reached no man’s land so I scored just 1 VP per prisoner.

So my first tournament battle ended a 5-2 victory, earned in blood. My opponent, though being a relative newcomer to the game played his platoon very well - especially taking into account how difficult the partisans are to play.
No comments:
Post a Comment